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	<title>Comments on: Big Break II Challenges</title>
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	<pubDate>Sun, 23 Nov 2008 11:31:39 +0000</pubDate>
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		<title>By: Big Break II, Episode 6 &#124; The Sand Trap</title>
		<link>http://thesandtrap.com/extras/tvmedia/big_break_ii_challenges#comment-87</link>
		<dc:creator>Big Break II, Episode 6 &#124; The Sand Trap</dc:creator>
		<pubDate>Thu, 11 Nov 2004 15:44:01 +0000</pubDate>
		<guid isPermaLink="false">http://thesandtrap.com/uncategorized/big_break_ii_challenges/#comment-87</guid>
		<description>Big Mike Foster is sent packing after he fails to learn from his mistake the first go-'round.
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		<content:encoded><![CDATA[<p>Big Mike Foster is sent packing after he fails to learn from his mistake the first go-'round.</p>
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		<title>By: aRichboy</title>
		<link>http://thesandtrap.com/extras/tvmedia/big_break_ii_challenges#comment-86</link>
		<dc:creator>aRichboy</dc:creator>
		<pubDate>Sat, 09 Oct 2004 09:19:16 +0000</pubDate>
		<guid isPermaLink="false">http://thesandtrap.com/uncategorized/big_break_ii_challenges/#comment-86</guid>
		<description>These guys want to be pros, right? Then let's test them on how to survive on Tour!



Challenge No. 1: The Get Out of Jail Free Card.

Players take it in turn to fire a ball into a crowd of spectators. Player who ends up with the worst lie is eliminated. Bonus points if your ball ricochets back onto the fairway, or in someone's picnic hamper.



Challenge No. 2: Bend it Like Bernhard

Most pros know the rules of golf. &lt;em&gt;All&lt;/em&gt; of them know how to bend them. Each player's ball is placed: in bushes, but amongst rabbit droppings; in deep rough, but within 5 feet of a  pile of TV cables; and in a bunker, but behind an advertising hoarding. Whoever can convince the rules official that he deserves a free drop from all three is a worthy winner. Anyone playing three shots as they lie is eliminated.



Challenge No 3: The Iron Test

This one's all about appearance. Pros' clothing is always neatly pressed from the second they step on the first tee to the last putt on 18. Players must play 18 holes in the middle of the day. Whoever looks the most hobo-like by the end is eliminated. Bonus points for anyone who can still draw blood on the crease of their slacks at the end of the round.</description>
		<content:encoded><![CDATA[<p>These guys want to be pros, right? Then let's test them on how to survive on Tour!</p>
<p>Challenge No. 1: The Get Out of Jail Free Card.</p>
<p>Players take it in turn to fire a ball into a crowd of spectators. Player who ends up with the worst lie is eliminated. Bonus points if your ball ricochets back onto the fairway, or in someone's picnic hamper.</p>
<p>Challenge No. 2: Bend it Like Bernhard</p>
<p>Most pros know the rules of golf. <em>All</em> of them know how to bend them. Each player's ball is placed: in bushes, but amongst rabbit droppings; in deep rough, but within 5 feet of a  pile of TV cables; and in a bunker, but behind an advertising hoarding. Whoever can convince the rules official that he deserves a free drop from all three is a worthy winner. Anyone playing three shots as they lie is eliminated.</p>
<p>Challenge No 3: The Iron Test</p>
<p>This one's all about appearance. Pros' clothing is always neatly pressed from the second they step on the first tee to the last putt on 18. Players must play 18 holes in the middle of the day. Whoever looks the most hobo-like by the end is eliminated. Bonus points for anyone who can still draw blood on the crease of their slacks at the end of the round.</p>
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		<title>By: Erik J. Barzeski</title>
		<link>http://thesandtrap.com/extras/tvmedia/big_break_ii_challenges#comment-85</link>
		<dc:creator>Erik J. Barzeski</dc:creator>
		<pubDate>Sat, 09 Oct 2004 02:14:34 +0000</pubDate>
		<guid isPermaLink="false">http://thesandtrap.com/uncategorized/big_break_ii_challenges/#comment-85</guid>
		<description>I'm still surprised that the majority of the golfers couldn't hit the green from 180 yards. Nerves? C'mon. And then how many still missed from 135? Jeez.



Here's my Big Break challenge suggestion: play a long par five with water, highest score is eliminated. However, to make it interesting, the players will have to use a range ball with a big slice through part of the cover. It'd be interesting to see how the players adapt. Anyone who has spent any time on the range knows how to handle these kinds of balls.



My high school golf team used to have competitions with 'em. Some even had chunks sliced out of them.</description>
		<content:encoded><![CDATA[<p>I'm still surprised that the majority of the golfers couldn't hit the green from 180 yards. Nerves? C'mon. And then how many still missed from 135? Jeez.</p>
<p>Here's my Big Break challenge suggestion: play a long par five with water, highest score is eliminated. However, to make it interesting, the players will have to use a range ball with a big slice through part of the cover. It'd be interesting to see how the players adapt. Anyone who has spent any time on the range knows how to handle these kinds of balls.</p>
<p>My high school golf team used to have competitions with 'em. Some even had chunks sliced out of them.</p>
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		<title>By: Discgolfr</title>
		<link>http://thesandtrap.com/extras/tvmedia/big_break_ii_challenges#comment-84</link>
		<dc:creator>Discgolfr</dc:creator>
		<pubDate>Fri, 08 Oct 2004 17:33:40 +0000</pubDate>
		<guid isPermaLink="false">http://thesandtrap.com/uncategorized/big_break_ii_challenges/#comment-84</guid>
		<description>Take a long par 5.  Take the average distance driven by all contestants and make a "landing area" in the fairway with a depth/width no larger than 30 yards (depending on the condition of the golf course - e.g. if there are wet conditions, then make the landing area smaller, or bigger for dry conditions).  This is not a points challenge - if you don't make it in the area, then you're out.  Do the same landing area on the upshot - going for the green is not an option.  Same rules apply here - if you don't make it in the landing area, you're FIRED!...I mean, you're out.  The green will be the final landing area and closest to the pin (if not in) will win.</description>
		<content:encoded><![CDATA[<p>Take a long par 5.  Take the average distance driven by all contestants and make a "landing area" in the fairway with a depth/width no larger than 30 yards (depending on the condition of the golf course - e.g. if there are wet conditions, then make the landing area smaller, or bigger for dry conditions).  This is not a points challenge - if you don't make it in the area, then you're out.  Do the same landing area on the upshot - going for the green is not an option.  Same rules apply here - if you don't make it in the landing area, you're FIRED!...I mean, you're out.  The green will be the final landing area and closest to the pin (if not in) will win.</p>
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