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Posts by Dinoma

The yearly fee was mooted when they first did their kickstarter I think, but I can confirm that there is no yearly fee to use this product or the stats pages.
Spot on, its not possible to reconcile thos sort of info within GameGolf at this time Yes its done on a webpage - takes me about 10 mins after each round, moving a few shots a few feet etc depending on the quality of the gps signal. Also changing the odd putter hot to be off green o it doesn't affect putting stats. All pretty intuitive and harmless in my opinion.
For those of you thinking of using this for shot zones, bear in mind that at the moment you will only be able to map tee shots and approach shots with it. Agreed that is most of our shots on an average par 3 and 4, but you will miss a few shots here and there.    Secondly it will only give shot zones relative to the centre of the green and the centre of the fairway so you could hit the ball exactly where you want but be put 20 yards to the left/right on the stat...
I did my shot zones on a trackman at a range near where I live. was very easy to get the info required, there seemed to be a problem with the total distance on the one I was on so I've got carry distance in there.   I put all the info in excel to get a visual of what they look like then manually drew some zones around them. I've attached the excel file in case anyone else finds it useful as a recording tool. You can download from this link...
1) Correct   2) You are supposed to go back to where you played the ball from and hit another plus take a penalty. In social rounds if I lose a ball unexpectedly such as you did then I will drop by the loss area and take a 2 shot penalty, just to keep the speed of play up. Worth checking with your playing partners that they are happy with this approach though since it is a rule breach.
Firstly thanks for prompt international shipping to the UK.   I've rattled through my first read over the weekend. Lots of great information in the book, I'm happy since it backs up a lot of my theories in the game (get near the hole asap & get on the green asap), and puts so much flesh on these bones, I've got a lot to consider. First thing I did was hire some trackman time and set to work on my shotzones (which were inevitably bigger than I thought ;) ).    I'm going...
 I agree with this to a degree, and i can't see the accuracy of on course gps being able to do that kind of accuracy in the next few years. It really is a tool for those who enjoy stats and don't mind tinkering after a round. If you find that a bore and irritant then this is not for you. As a guideline, it takes me around 10 mins to update my round and post the final details on getting home.  You get a vibration much like a mobile phone as well as a quiet beep. None of my...
I own one of these and while I admit that it is firmly in the luxury/fun gadget end of the golf bag, they have started to put some useful features in and i think this sort of technology is certainly interesting for those who like to analyse their game. There is a thread with some info, I've put a short review with a couple of screenshots in this thread   http://thesandtrap.com/t/72375/game-golf-digital-tracking-system/
3:1 is the ratio of time spent on the backswing versus the downswing. 
What we do when there is a mix of golfers many of who have 20+ handicaps is play a best ball matchplay.    Split into two teams of four with roughly same overall ability, and then send them out in pairs playing best ball (Texas scramble style) matchplay against a two from the other team. Play matchplay all the way to 18 and then sum the two teams up.   The best ball means that the weaker golfers shouldn't feel too intimidated by struggling along and you get some good...
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