Here are my requests for speeding up play for the golf course staff. Anything I'm missing?
1) Mark distances clearly in 3 places players will be
- on the cart path
- in the rough
- in the fairway [though players with a ball in the fairway probably already know the distance
]
2) If your course requires a cart and is cart path only, put cart paths on both sides of the fairway. There's nothing more frustrating than playing a nice draw (fade) to the left (right) side of the fairway and then realizing that you're going to have to schlep 3 clubs all the way across the fairway and back again because the course requires a cart and is cart path only
3) Put a reasonable interval between starting times
4) Set goals for playing times, tell players how they are doing and reward players who hit or exceed them - perhaps 5% off on the next greens fee, or a discount at the bar
5) Warn players at the first tee that if they fall behind they will be asked to pick up and move forward, and then have the marshal's do so
Anything else you can think of?
Thanks
1) Mark distances clearly in 3 places players will be
- on the cart path
- in the rough
- in the fairway [though players with a ball in the fairway probably already know the distance
]2) If your course requires a cart and is cart path only, put cart paths on both sides of the fairway. There's nothing more frustrating than playing a nice draw (fade) to the left (right) side of the fairway and then realizing that you're going to have to schlep 3 clubs all the way across the fairway and back again because the course requires a cart and is cart path only
3) Put a reasonable interval between starting times
4) Set goals for playing times, tell players how they are doing and reward players who hit or exceed them - perhaps 5% off on the next greens fee, or a discount at the bar
5) Warn players at the first tee that if they fall behind they will be asked to pick up and move forward, and then have the marshal's do so
Anything else you can think of?
Thanks




















