Originally Posted by Fourputt
You were playing mostly by yourself.
Agreed. Like u said, I had a specific goal.
Quote: "That doesn't really count when most pace of play discussions involve fourball play.
OK, BUT, it provides a baseline. Walking singles can average 8 minute holes, twosomes around 10, threesomes 12-13, etc. All players walk at the same time and most of the time is spent walking, so the increment to adding players is not X2, X3, X4 - but rather a fractional gain for each added player.
So, the main problems - what you see in those five hour pro-ams, with everyone in powercarts and a shotgun start - are:
- story-telling at the expense of continuous play. Powercarts exacerbate, as the only time you are all together is on-at the tee/green/beer cart. The great (long) stories are told when the foursome is all together and that is s-l-o-w. Save em for the bar, later.
- an overabundance of politeness (go ahead and drive to your ball; the world does not have to be as quiet as a sub's crew in a WWII movie (Ping!) so that some half-drunk dentist can top a 3 wood into the creek)
- way, waaaay, too much time on the green, posturing and preening like the guys we watch on TV. We are standing on the fairway and cursing, and then we get on the green and do the same damn thing. My guess: we all walk up to the ball and putt with a minimum of "stalking" and we all make about the same number of putts as the other, slow way.
Not hitting your 270 yard approach out of a divot on a downhill lie (even though your longest drive off the tee, ever, is 260, with wind) because, "they are still on the green". This is gonna happen. Heaven forbid you hit a nice lil' 5 iron and make par, when you COULD hit that lifetime shot and make eagle. (Instead, you wait and then make a snowman.)
These issues are solvable. Lousy shot-making is unavoidable and a part of golf (we all have to learn, and learn by playing) so that's not on my hit-list. That guy that pidgeons land on cuz they think he is a statue? Also just part of the game -- some guys get frozen.
Faintly gruff but ineffective signs (We expect a 4.5 hour round...If you are here in more than 1 hour, you are out-of-position!...etc) are a waste of paint & plywood. Marshals are usually not much help.
Maybe courses with a problem need to have a time deposit. If you play in more than your allotment, you loose a portion of, or in flagrant situations (complaints, drunkenness, etc.) ALL of your deposit (say...$10) Play in less than your allotment, you get a couple of extra bucks back. Or, in a tournament, add STROKES for slow play. Ha!
Pipe dreams. Slow play is my only real bitch about golf, so - just venting. The only true solution is golfers voting with their wallets - avoiding courses/times that are a chronic problem. Culturally tho, I wonder if we don't invite slow play by accepting it.