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TST Investigates GAME Golf - Page 13

post #217 of 372
Quote:
Originally Posted by tristanhilton85 View Post
 

This hasn't been my experience so far. I've only signed two rounds, but the first one I didn't need to add any strokes, and the second one, just a couple.

 

I should emphasize that the missing strokes were all because I forgot to tag the shots, not that the device failed to register somehow. Other people might have an easier time integrating the tatting into their pre-shot (or post-shot) routines...

post #218 of 372
Quote:
Originally Posted by tristanhilton85 View Post
 

This hasn't been my experience so far. I've only signed two rounds, but the first one I didn't need to add any strokes, and the second one, just a couple.

 

Yeah, once it is signed you can't do anything to it, kind of. In my first round, I tagged a retagged a club when I hit a shot ob so I had the original shot at 0 yards and then the retagged one plus a penalty. The better way to do it is just to tag it once and add the 2 stroke penalty, but at the time I was unsure of how that would work. I sent a quick email to the guys at GAME GOLF and they unsigned the round and made the changes for me, and then left it unsigned just incase I need to change anything else.

Interesting.  I noticed on one of your rounds that it would say "Driver - 0 yards, then again, Driver + 1".  This makes sense.  If it goes OB, don't tag it again, just leave it "open" so to speak and then add the penalty shots later.  Good to know.

post #219 of 372
Thread Starter 
 
Quote:
Originally Posted by fr0sty View Post
 

2. … Once you 'sign' a round it is set in stone, apparently, so I ended up creating a 'new' driver to get those outliers out of my averages.

 

The support guys can unsign your round if you email them. I wouldn't make a habit of it, but if you mess something up, they can help you out.

 

Quote:
Originally Posted by fr0sty View Post
 

3. You really have to charge the thing every round. The product literature seemed to indicate you could play more than one round on a charge but every time I've played (starting with a full battery) and downloaded later that day the battery level has been listed as 'low' on the uploader screen.

 

It says "low" even when it's about 50-60% charged, it seems like. It lasts about ten hours. That's enough for two rounds.

 

I just let it charge for an hour after I import the last round, then it's good to go.

 
Quote:
Originally Posted by fr0sty View Post
 

4. Once you have the raw data you can continue going back and adding stats. The shot-maps that people were posting screenshots of were not available on launch day, but were added as a new feature later.

 

Yeah, I guess it launched pretty bare-bones. They've seemingly done a good job of updating the site to add more stats and features.

 

Quote:
Originally Posted by saturday View Post
 

It's listed at $199 in our local stores here but I'm hesitant grabbing one this year. A) Season is winding down pretty quick, starting to get quite cold. B) I'm worried as soon as I grab it there's going to be a newer version hitting the market that has 1st generation buyers going "Doh!". Hard to say, I really want one but looks like I'm going to wait.

 

I still don't think they're going to do much to update the hardware. The software is being updated. The hardware does what it needs to do.

 

Quote:
Originally Posted by Golfingdad View Post
 

Interesting.  I noticed on one of your rounds that it would say "Driver - 0 yards, then again, Driver + 1".  This makes sense.  If it goes OB, don't tag it again, just leave it "open" so to speak and then add the penalty shots later.  Good to know.

 

I could see doing it the other way too. But I think the "+2" is the way to go for a penalty; that's the way I currently lean on that. But again, I could see doing what Tristan did. It won't count a 0-yard drive in your averages..

post #220 of 372
Quote:
Originally Posted by iacas View Post
 

 

Yeah, I guess it launched pretty bare-bones. They've seemingly done a good job of updating the site to add more stats and features.

 

 

I still don't think they're going to do much to update the hardware. The software is being updated. The hardware does what it needs to do.

 

 

I would agree with that. Really all the system does is report GPS location points. From there the software is what measures off the center of the fairway, and green. I don't see any big advancement in gps that would require a massive upgrade of the hardware. 

post #221 of 372

Just bought mine today, and got all the clubs set up. Ready to map my round tomorrow :dance:

post #222 of 372
Quote:
Originally Posted by saevel25 View Post
 

Just bought mine today, and got all the clubs set up. Ready to map my round tomorrow :dance:

Let us know your name (you can PM if you would like to stay anonymous to the rest of TST). It is great to see other guys on TST and how they are playing.

post #223 of 372
Thread Starter 
Quote:
Originally Posted by mchepp View Post
 

Let us know your name (you can PM if you would like to stay anonymous to the rest of TST). It is great to see other guys on TST and how they are playing.

 

Same username.

post #224 of 372
Since the hardware is just an easier data entry device, I wonder if Game Golf would allow a way to fully enter a round through computer interface. Sounds dumb, but hear me out.

Lots of us love data. Love analysis. Data entry is no big deal if we can drag and drop points around a map screen, labeling which irons we used. On the putting surface we can remember where the hole was and where our putts went, more or less. No biggie.

At a reduced price, I'd do that without the hardware and belly taps. But the data analysis must be good. Their product's ultimate success depends on the analysis being good anyway, because why else would people want to use the hardware?

Am I nuts for wanting a manual data entry interface? I suppose it has to have the manual entry interface to some degree to make corrections anyway. So just open it up completely.
post #225 of 372
Too easy to tap for me to bother with input.
post #226 of 372

Will be requesting this for Christmas. Love the idea, love the ease of use, love the info it gives you. 

post #227 of 372
Is there an option for vibrate instead of the buzzer when tapping a club?
post #228 of 372
Thread Starter 
Quote:
Originally Posted by Valleygolfer View Post

Is there an option for vibrate instead of the buzzer when tapping a club?


It doesn't buzz.

 

There's a beep, but it's very very quiet. It vibrates and beeps.

post #229 of 372
Quote:
Originally Posted by Valleygolfer View Post

Is there an option for vibrate instead of the buzzer when tapping a club?

 

 

It beeps very quietly. Erik had his when we played over in Delaware, Ohio last month. You could be standing 5 feet from him and barely hear it. 

post #230 of 372
Quote:
Originally Posted by Valleygolfer View Post

Is there an option for vibrate instead of the buzzer when tapping a club?

 

The unit only vibrates (and beeps, quietly) when tagging (at least in my experience).

post #231 of 372

Even with all the hype you guys have for this I'm still not going to be getting it any time soon. The data I would get wouldn't be much help until I get my game under some sort of control. I can see this being beneficial next year maybe when I get my handicap down a bit and have a more reliable one way miss though.

post #232 of 372
Thread Starter 
Quote:
Originally Posted by Jeremie Boop View Post
 

Even with all the hype you guys have for this I'm still not going to be getting it any time soon. The data I would get wouldn't be much help until I get my game under some sort of control.

 

I agree.

post #233 of 372

Yeah really seems like a fine tuning tool. I took the same approach and waited to buy a range finder. It would have been silly for me to get exact numbers when I had no idea where in the eff my ball was going. Some days I still don't.

post #234 of 372

One of the best shots I've hit on this hole in a long time. 4 iron downhill and into the wind. I typically push it right.

 

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