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	<title>Comments on: Slow Play Calculations</title>
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		<title>By: Red</title>
		<link>http://thesandtrap.com/columns/the_numbers_game/slow_play_calculations#comment-16766</link>
		<dc:creator>Red</dc:creator>
		<pubDate>Tue, 02 Jun 2009 14:09:21 +0000</pubDate>
		<guid isPermaLink="false">http://thesandtrap.com/columns/the_numbers_game/slow_play_calculations#comment-16766</guid>
		<description>I&#039;d like to see a study on the effect of skins/side games on pace of play. I play in a traveling league that includes a weekly skins competition (and closest to the pins) in addition to regular stroke play. I&#039;ve often heard a player, after shooting himself out of the stroke play competition on a bad hole, declare that he&#039;s &quot;playing for skins, now.&quot; They then proceed to shoot for everything--drivers on narrow driving holes, long irons to tight pin positions guarded by water, you name it--in pursuit of the elusive skin. This often leads to balls going everywhere, ball searches, provisionals, drops, etc. 

And setting aside the guy who&#039;s shot himself out of the stroke play competition, I wonder what effect going for birdie on many holes has over the course of a round, even for guys who are playing reasonably well. Same goes for closest to the pin competitions.</description>
		<content:encoded><![CDATA[<p>I'd like to see a study on the effect of skins/side games on pace of play. I play in a traveling league that includes a weekly skins competition (and closest to the pins) in addition to regular stroke play. I've often heard a player, after shooting himself out of the stroke play competition on a bad hole, declare that he's "playing for skins, now." They then proceed to shoot for everything--drivers on narrow driving holes, long irons to tight pin positions guarded by water, you name it--in pursuit of the elusive skin. This often leads to balls going everywhere, ball searches, provisionals, drops, etc. </p>
<p>And setting aside the guy who's shot himself out of the stroke play competition, I wonder what effect going for birdie on many holes has over the course of a round, even for guys who are playing reasonably well. Same goes for closest to the pin competitions.</p>
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		<title>By: Golfzilla</title>
		<link>http://thesandtrap.com/columns/the_numbers_game/slow_play_calculations#comment-5764</link>
		<dc:creator>Golfzilla</dc:creator>
		<pubDate>Wed, 09 May 2007 05:02:44 +0000</pubDate>
		<guid isPermaLink="false">http://thesandtrap.com/columns/the_numbers_game/slow_play_calculations#comment-5764</guid>
		<description>One thing not mentioned thus far is competition. Nothing slows things up like a tournament. Blood on the line is the kiss of death for a fast round.</description>
		<content:encoded><![CDATA[<p>One thing not mentioned thus far is competition. Nothing slows things up like a tournament. Blood on the line is the kiss of death for a fast round.</p>
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		<title>By: ElGavilan</title>
		<link>http://thesandtrap.com/columns/the_numbers_game/slow_play_calculations#comment-5736</link>
		<dc:creator>ElGavilan</dc:creator>
		<pubDate>Mon, 07 May 2007 01:09:46 +0000</pubDate>
		<guid isPermaLink="false">http://thesandtrap.com/columns/the_numbers_game/slow_play_calculations#comment-5736</guid>
		<description>I agree with you.  How do you get them to follow your recommendations?  Seems simple.  Why not?  It beats me.</description>
		<content:encoded><![CDATA[<p>I agree with you.  How do you get them to follow your recommendations?  Seems simple.  Why not?  It beats me.</p>
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		<title>By: Slow Play Causes &#124; The Sand Trap</title>
		<link>http://thesandtrap.com/columns/the_numbers_game/slow_play_calculations#comment-5704</link>
		<dc:creator>Slow Play Causes &#124; The Sand Trap</dc:creator>
		<pubDate>Fri, 04 May 2007 11:45:16 +0000</pubDate>
		<guid isPermaLink="false">http://thesandtrap.com/columns/the_numbers_game/slow_play_calculations#comment-5704</guid>
		<description>[...] doesn&#039;t take much to slow a course down. Erik&#039;s Slow Play Calculations proved that seconds, multiplied over 18-holes can turn into hours lost or [...]</description>
		<content:encoded><![CDATA[<p>[...] doesn't take much to slow a course down. Erik's Slow Play Calculations proved that seconds, multiplied over 18-holes can turn into hours lost or [...]</p>
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		<title>By: No Hackers!</title>
		<link>http://thesandtrap.com/columns/the_numbers_game/slow_play_calculations#comment-5691</link>
		<dc:creator>No Hackers!</dc:creator>
		<pubDate>Fri, 04 May 2007 01:00:29 +0000</pubDate>
		<guid isPermaLink="false">http://thesandtrap.com/columns/the_numbers_game/slow_play_calculations#comment-5691</guid>
		<description>Personally, I find slow play not only the bane of golf, but also one of lifes great mysteries. In 20 years of playing competition golf (weekend local competitions, not serious amateur tourney&#039;s), slow play is undoubtedly the number one gripe of every player I&#039;ve played with.

What I don&#039;t understand is if EVERYONE complains about it, WHO is actually perpetrating the slow play. I think the answer is that although everyone hates being held up, most people don&#039;t actually know that they are going slow.

A common example is groups of choppers off high handicaps who simply don&#039;t think about how slow they are playing whilst on the course. I&#039;ve seen foursomes of choppers, all in carts, who all drive to everybody&#039;s ball and watch each shot (with the accompanying 20 practice swings and painstaking pre shot routine). This is a tremendous waste of time. In their defence, at most clubs low handicapers seem to play with each other and not want to mix with choppers, where they are most needed to show them how to speed up play. Another major reason for slow play has been touched upon by Erik. Choppers who don&#039;t know how far they can hit it, or old codgers living in the past when they could actually hit a ball, waiting for greens to clear from 250 plus out when their drives are only about 200. This annoys the hell out of me. A third major reason is slow players whose inflated egos won&#039;t allow them to call groups through. In 20 years of playing golf I have been called to play through less than five times, but regularly watch the groups in front lose 1, 2 and sometimes more holes.

I think the solution is complicated and multi faceted. Clubs should encourage good players to mix with choppers to show them how to play faster. Starters should hand out out a brochure with the score cards (1 brochure per group) containing tips on how to avoid slow play. Other measures that I&#039;ve seen on some courses that work are: Marshals patrolling the course issuing warnings and making players skip holes, or forcing the group to suffer the indignation of calling the group behind to play through (any group that suffers this humiliation more than a couple of times will soon speed up play). I&#039;ve also seen signs around the course on tee boxes stating how long it should have taken you to reach that point on the course.

I think slow play is the only negative in the game of golf, but with some tough love the problem can be solved and we can get to playing weekend rounds in under 4 hours.</description>
		<content:encoded><![CDATA[<p>Personally, I find slow play not only the bane of golf, but also one of lifes great mysteries. In 20 years of playing competition golf (weekend local competitions, not serious amateur tourney's), slow play is undoubtedly the number one gripe of every player I've played with.</p>
<p>What I don't understand is if EVERYONE complains about it, WHO is actually perpetrating the slow play. I think the answer is that although everyone hates being held up, most people don't actually know that they are going slow.</p>
<p>A common example is groups of choppers off high handicaps who simply don't think about how slow they are playing whilst on the course. I've seen foursomes of choppers, all in carts, who all drive to everybody's ball and watch each shot (with the accompanying 20 practice swings and painstaking pre shot routine). This is a tremendous waste of time. In their defence, at most clubs low handicapers seem to play with each other and not want to mix with choppers, where they are most needed to show them how to speed up play. Another major reason for slow play has been touched upon by Erik. Choppers who don't know how far they can hit it, or old codgers living in the past when they could actually hit a ball, waiting for greens to clear from 250 plus out when their drives are only about 200. This annoys the hell out of me. A third major reason is slow players whose inflated egos won't allow them to call groups through. In 20 years of playing golf I have been called to play through less than five times, but regularly watch the groups in front lose 1, 2 and sometimes more holes.</p>
<p>I think the solution is complicated and multi faceted. Clubs should encourage good players to mix with choppers to show them how to play faster. Starters should hand out out a brochure with the score cards (1 brochure per group) containing tips on how to avoid slow play. Other measures that I've seen on some courses that work are: Marshals patrolling the course issuing warnings and making players skip holes, or forcing the group to suffer the indignation of calling the group behind to play through (any group that suffers this humiliation more than a couple of times will soon speed up play). I've also seen signs around the course on tee boxes stating how long it should have taken you to reach that point on the course.</p>
<p>I think slow play is the only negative in the game of golf, but with some tough love the problem can be solved and we can get to playing weekend rounds in under 4 hours.</p>
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		<title>By: mike</title>
		<link>http://thesandtrap.com/columns/the_numbers_game/slow_play_calculations#comment-5674</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Thu, 03 May 2007 13:45:19 +0000</pubDate>
		<guid isPermaLink="false">http://thesandtrap.com/columns/the_numbers_game/slow_play_calculations#comment-5674</guid>
		<description>[quote comment=&quot;5659&quot;][quote comment=&quot;5651&quot;]7000 / 1760 / 3 * 60 = 80 minutes just to walk. 90 * 4 * 20 / 60 = 120 minutes to play shots. 200 minutes is 3.33 hours, and of those 90 shots, as I said above, many of them are going to be tap-ins, concessions, pickups, etc. that don&#039;t take anywhere near 20 seconds.[/quote]

Well i stand corrected.  I still for the life of me wish i could figure out why the 3 other guys i play with can&#039;t seem to break closer that 4.5 hours.  

Though I have to say while we seem to slow some people down behind us, it does seem like that trend is started by us having to wait for groups who are too slow in front of us.  So maybe if we played on a clear course, with no one in front of us, we&#039;d probably break under the 4 hour barrier.

I do think I&#039;m going to take all this and try and convince the guys I play with to speed up a little.. cause I feel sometimes like I&#039;m the only one with a sense of urgency.</description>
		<content:encoded><![CDATA[<blockquote comment="5659">
<p class="quote_header"><a  href="http://thesandtrap.com/columns/the_numbers_game/slow_play_calculations#comment-5651">mike said</a> on May 1, 2007:</p>
<blockquote cite="http://thesandtrap.com/columns/the_numbers_game/slow_play_calculations#comment-5651"><p>
7000 / 1760 / 3 * 60 = 80 minutes just to walk. 90 * 4 * 20 / 60 = 120 minutes to play shots. 200 minutes is 3.33 hours, and of those 90 shots, as I said above, many of them are going to be tap-ins, concessions, pickups, etc. that don't take anywhere near 20 seconds.</p>
</blockquote>
<p>Well i stand corrected.  I still for the life of me wish i could figure out why the 3 other guys i play with can't seem to break closer that 4.5 hours.  </p>
<p>Though I have to say while we seem to slow some people down behind us, it does seem like that trend is started by us having to wait for groups who are too slow in front of us.  So maybe if we played on a clear course, with no one in front of us, we'd probably break under the 4 hour barrier.</p>
<p>I do think I'm going to take all this and try and convince the guys I play with to speed up a little.. cause I feel sometimes like I'm the only one with a sense of urgency.</p>
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		<title>By: jb1982</title>
		<link>http://thesandtrap.com/columns/the_numbers_game/slow_play_calculations#comment-5671</link>
		<dc:creator>jb1982</dc:creator>
		<pubDate>Wed, 02 May 2007 21:53:16 +0000</pubDate>
		<guid isPermaLink="false">http://thesandtrap.com/columns/the_numbers_game/slow_play_calculations#comment-5671</guid>
		<description>I couldn&#039;t agree more!  It&#039;s not that hard to play 18 in under 3 hours so 4 should be no problem.  My buddy and I head out at 6:00 in the morning and get 18 in before we head to work at 8:00....  and that&#039;s walking.  All it takes is a fast pace walking and we&#039;re both ready to hit our shot when we get there. 

Also, switching from a Pinseeker laser range finder to a Skycaddie GPS has helped me speed up.  Now I have the yaradage as soons as I set my bag down.   Not as accurate, but MUCH faster!</description>
		<content:encoded><![CDATA[<p>I couldn't agree more!  It's not that hard to play 18 in under 3 hours so 4 should be no problem.  My buddy and I head out at 6:00 in the morning and get 18 in before we head to work at 8:00....  and that's walking.  All it takes is a fast pace walking and we're both ready to hit our shot when we get there. </p>
<p>Also, switching from a Pinseeker laser range finder to a Skycaddie GPS has helped me speed up.  Now I have the yaradage as soons as I set my bag down.   Not as accurate, but MUCH faster!</p>
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		<title>By: John Bishop</title>
		<link>http://thesandtrap.com/columns/the_numbers_game/slow_play_calculations#comment-5670</link>
		<dc:creator>John Bishop</dc:creator>
		<pubDate>Wed, 02 May 2007 20:27:19 +0000</pubDate>
		<guid isPermaLink="false">http://thesandtrap.com/columns/the_numbers_game/slow_play_calculations#comment-5670</guid>
		<description>3 hours or less?  I don&#039;t think so.  I agree with Michael Landry&#039;s comment.  3 hr 45 mins is the sweet zone in which you can enjoy your time on the course without rushing about.</description>
		<content:encoded><![CDATA[<p>3 hours or less?  I don't think so.  I agree with Michael Landry's comment.  3 hr 45 mins is the sweet zone in which you can enjoy your time on the course without rushing about.</p>
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		<title>By: shortgame85</title>
		<link>http://thesandtrap.com/columns/the_numbers_game/slow_play_calculations#comment-5665</link>
		<dc:creator>shortgame85</dc:creator>
		<pubDate>Wed, 02 May 2007 14:11:52 +0000</pubDate>
		<guid isPermaLink="false">http://thesandtrap.com/columns/the_numbers_game/slow_play_calculations#comment-5665</guid>
		<description>I play at a private club.  On early Sunday mornings, I can play a round of 18 holes in about 2 hours and 15 minutes.  I generally play fast.  Paying attention to what&#039;s going on around one ( i.e., as suggested above: be quick to pick up the flag and wedges around the green, etc ) will inevitably speed up play a lot.  For one with a wife and small children, faster play means more golf more often and a happier family because when Dad plays golf, he&#039;s gone for a shorter time.  I agree with a writer above that this is an excellent topic for major golf publications.  Great article and well thought out, Eric.</description>
		<content:encoded><![CDATA[<p>I play at a private club.  On early Sunday mornings, I can play a round of 18 holes in about 2 hours and 15 minutes.  I generally play fast.  Paying attention to what's going on around one ( i.e., as suggested above: be quick to pick up the flag and wedges around the green, etc ) will inevitably speed up play a lot.  For one with a wife and small children, faster play means more golf more often and a happier family because when Dad plays golf, he's gone for a shorter time.  I agree with a writer above that this is an excellent topic for major golf publications.  Great article and well thought out, Eric.</p>
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		<title>By: Erik J. Barzeski</title>
		<link>http://thesandtrap.com/columns/the_numbers_game/slow_play_calculations#comment-5664</link>
		<dc:creator>Erik J. Barzeski</dc:creator>
		<pubDate>Wed, 02 May 2007 13:12:11 +0000</pubDate>
		<guid isPermaLink="false">http://thesandtrap.com/columns/the_numbers_game/slow_play_calculations#comment-5664</guid>
		<description>[quote comment=&quot;5662&quot;]Too optimistic.  Terrain, weather, club selection, ball cleaning or other random factors are not at all considered. People walk slower uphill, tee-boxes can be 100+ yards away from greens and people shoot 110+, etc.

A bunch of sub-ten caps could do very well under four hours, but it&#039;s almost impossible this day and age for the weekend hacker. The real solutions, play at uncrowded times or go private.[/quote]

You know, calculations can only go so far. I&#039;ve seen a walking foursome with a combined score above 400 play a reasonably difficult course in well under four hours.

If shaving 10 seconds can have such a dramatic effect as the one I illustrated above 90, I&#039;m sure the math will still work out for people shooting 110 and taking 17 seconds per shot, on average. Again, there are always tap-ins, pick-ups, etc., even at that level. Hopefully they aren&#039;t playing from 7000 yards, either.

I will agree that if you cannot play quickly you should do what you can to play at off-peak times, but that is still no solution for simply playing faster.</description>
		<content:encoded><![CDATA[<p class="quote_header"><a  href="http://thesandtrap.com/columns/the_numbers_game/slow_play_calculations#comment-5662">B-rad said</a> on May 2, 2007:</p>
<blockquote cite="http://thesandtrap.com/columns/the_numbers_game/slow_play_calculations#comment-5662"><p>
Too optimistic.  Terrain, weather, club selection, ball cleaning or other random factors are not at all considered. People walk slower uphill, tee-boxes can be 100+ yards away from greens and people shoot 110+, etc.</p>
<p>A bunch of sub-ten caps could do very well under four hours, but it's almost impossible this day and age for the weekend hacker. The real solutions, play at uncrowded times or go private.</p>
</blockquote>
<p>You know, calculations can only go so far. I've seen a walking foursome with a combined score above 400 play a reasonably difficult course in well under four hours.</p>
<p>If shaving 10 seconds can have such a dramatic effect as the one I illustrated above 90, I'm sure the math will still work out for people shooting 110 and taking 17 seconds per shot, on average. Again, there are always tap-ins, pick-ups, etc., even at that level. Hopefully they aren't playing from 7000 yards, either.</p>
<p>I will agree that if you cannot play quickly you should do what you can to play at off-peak times, but that is still no solution for simply playing faster.</p>
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