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    • Today I played a round at my home course where they are preparing the course for a tournament this weekend.  One bunker had a portion that had accidentally gotten wet when watering the green yesterday.  Made it hard underneath.  As dad and me were practicing and there were only two others on the course, I took the opportunity to play three clubs out of the greenside bunker.  Both the sand and lob wedge in traditional bunker type explosion shots didn't work as it didn't dig in and give me a cushion of sand from which the ball flew out.  Both got out but were essentially thinned.  I hit a PW and essentially picked it out fairly cleanly.  Because it was a fairly low bunker wall it worked with a chip type shot. What this taught me was that I would rather not have badly maintained bunkers since you can't play a bunker shot to get out.  Removing badly maintained bunkers is a much better option for good play.  You do not want a situation where two people with the same lie, next to each other in a bunker need to hit different types of shots to get out
    • You do get two club lengths to go back and stay in the teeing area… By my measurements, it's < 210 yards to cover the water, and 80 yards wide. I'd be really tempted to cut a 3W every time. Forget going over - go around. And if you really, really cut it, it'll fly shorter but cut more, and probably be safe again. It's as little as about 180 if you don't take an angle toward the back of the green.
    • Boy that is tempting. Being a lefty I’d be very tempted to hit a cut down there close. Especially with the high chance of shanking an iron into that tree line off the tee which of course would peel some bark off and head straight to the water.
    • Rules 5 and 6 tell us about playing the "round" and playing the "hole." Purpose of Rule: Rule 5 covers how to play a round – such as where and when a player may practise on the course before or during a round, when a round starts and ends and what happens when play has to stop or resume. Players are expected to: Start each round on time, and Play continuously and at a prompt pace during each hole until the round is completed. When it is a player’s turn to play, it is recommended that he or she make the stroke in no more than 40 seconds, and usually more quickly than that. Rule 5 - Playing the Round 5.1 Meaning of Round 5.2 Practising on Course Before or Between Rounds 5.3 Starting and Ending Round 5.4 Playing in Groups 5.5 Practising During Round or While Play Is Stopped 5.6 Unreasonable Delay; Prompt Pace of Play 5.7 Stopping Play; Resuming Play https://www.usga.org/content/usga/home-page/rules/rules-2019/rules-of-golf/rules-and-interpretations.html#!ruletype=fr&section=rule&rulenum=5      
    • During spring break last year, I played a nice, but very tricky, course here in Durham.  It’s called Duke University Golf Club. It was probably $100/person, so definitely not cheap. From the tips, the course is a par 72, 7154 yards, course/slope rating 74.8/142. But, I played the whites, which was 6127 yards, course/slope rating 70.2/126. We started off on no 10, and I shot a 52. Then when we made the turn, I shot a 46 on the front for a 98 total. Very slick greens. On probably half the holes, if you missed the green, you had either a bunker shot or a really tough chip shot. My two favorite holes were 12 and 13 (our third and fourth on the day). The 11th is a downhill par 5, with a third shot over a creek. Then the twelfth was a short par 3 (130 from whites) over a lake. I believe I doubled both. But, if you’re in the RDU area, definitely a good course to check out.
  • Today's Birthdays

    1. Augie
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