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7 hours ago, paperclip said:

But one more dumb question, how does it differentiate between practice and real swings?

It doesn't. There is a sensor in the belt unit that detects movement in case you forget to tag, but it can also trigger from running, hopping up or down hills, etc.

If you make some practice swings and then tag the unit to get ready to hit the ball, the device generally assumes that the only shot was the tag and doesn't record anything else. Sometimes weird things can happen though so it's important to pay attention when you edit.

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I'm disappointed that they are moving to the Arrcos model of "tapless" auto-detected swings.  I wish they'd at least give the option; I really like the lack of ambiguity with the tap.

The tags look quite a bit bulkier.

Edited by Hardspoon

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On 1/24/2018 at 9:45 AM, iacas said:

I'm kinda sad that he didn't continue to push that, and that some people couldn't get over tagging. It's not something I really even think about anymore, and you get such wonderful data from it.

It's part of my pre-shot routine, and when I don't do it now I feel weird. The tag on my 8i broke and I'm waiting for my new one, but I still tap it on the sensor, when I don't I think about how I didn't during my shot lol.

Edited by Slowcelica

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4 minutes ago, Slowcelica said:

It's part of my pre-shot routine, and when I don't do it now I feel weird. The tag on my 8i broke and I'm waiting for my new one, but I still tap it on the sensor, when I don't I think about how I didn't during my shot lol.

My GameGolf package came with multiple extra tags with symbols on them, if you have those, just assign one to the 8 iron in the meantime if you want

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1 minute ago, klineka said:

My GameGolf package came with multiple extra tags with symbols on them, if you have those, just assign one to the 8 iron in the meantime if you want

Ya I will probably do that, but I just noticed it had broken in the middle of a round.

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1 hour ago, criley4way said:

Anyone have a good solution for a counterbalanced putter?

http://support.gamegolf.com/customer/en/portal/articles/1775100-counter-balance-putter-tag-entry?b_id=7220

I used this method. Works perfect.

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On 5/7/2018 at 4:03 PM, klineka said:

Thanks for the link. I tried that and lost an Arccos Sensor. 

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I really was hoping that the black cap I saw in the pictures was something to get better putting stats.  Like many have already mentioned if we could get more accurate or detailed putting stats that would be awesome.

My dad just got a GG LIVE last week.  I will be teaching him how to use it this week. Hoping that he loves the unit like I do.

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Putting stats are just a matter of them doing it, but they don't seem to be interested in actually giving people more useful stats.

And the GAME GOLF Pro that they have on their website isn't even a physical thing. It's just a CAD rendering or something at this point, many, many months later.

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Just got an email from Game Golf with an offer to purchase Game Golf Pro for $229, which is $119 off retail price of $349.  Not worth full retail $349 in my opinion.

Email offer states they will be shipping January 4th.

Lack of hole location accuracy with Game Golf Live was the shortcoming I hated the most... I disliked having to remember hole locations and drag the flagstick to an approximate point on every hole post round.  Also didn't like how the app crashed mid round fairly often. I also don't like the move to the Arccos style sensors.  They consume batteries, and are expensive to replace... unlike the small NFC chip tags.

I've been happier with Shotscope v2 I purchased on pre-order last year.  Small tags without batteries to worry about, cheap to replace if lost or broken (unlike Arccos or now Game Golf Pro), no tapping to a device needed, accurate and reliable, allows you to mark pin locations for better putting stats, and doubles as a GPS Watch for distances to front back center of greens and hazards.

Cons to Shotscope are that you have to wear the watch, and do need to press a button on the watch to mark the pin location for best accuracy and stroke counting... but you can also just not tag the pin location and edit later, no live editing on your phone... all editing is done post round download, and the battery life on the watch could be better.  I can get about 6hrs max out of it before it needs to be charged.  It'll get me through 18 holes with life to spare, but if I were doing 36, it won't last long enough for those marathon days.

Trade offs with each.. but I prefer Shotscope v2 for the pin location feature, GPS watch that I use often even when not tracking shots, and smaller NFC chip sensors.

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18 minutes ago, tonybrown32 said:

Lack of hole location accuracy with Game Golf Live was the shortcoming I hated the most... I disliked having to remember hole locations and drag the flagstick to an approximate point on every hole post round.  

What is your solution for GameGolf to detect where the flag is?

Flag locations can change on a weekly, even daily basis if you are playing in a multi day tournament or something.

It gets pretty close on the short putts when you tag it before you do a tap in, and in reality you likely wont make all that many outside of 10+ feet each round where it will be super far off anyways.

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10 minutes ago, klineka said:

What is your solution for GameGolf to detect where the flag is?

Flag locations can change on a weekly, even daily basis if you are playing in a multi day tournament or something.

It gets pretty close on the short putts when you tag it before you do a tap in, and in reality you likely wont make all that many outside of 10+ feet each round where it will be super far off anyways.

Game Golf doesn't have a solution for pin locations, aside from moving the pin to an approximate location after each round, for each hole, during post round editing.  

With Shotscope, as I take my ball out of the hole, I press a button on the GPS watch that marks that GPS location as the pin position... so it has been much more accurate as far as pin locations, and much less post round editing required.

It's still not perfect... remembering that GPS location accuracy is at best within 3 feet... but better than always showing the pin in the middle of the green, and having to move the pin every hole during post round editing.  With Shotscope, I rarely have much post round editing to perform... and when I do, its usually because I need to add a stroke for drop or penalty or something.

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1 minute ago, tonybrown32 said:

Game Golf doesn't have a solution for pin locations, aside from moving the pin to an approximate location after each round, for each hole, during post round editing.

That's not entirely true. It puts the pin about 2-3 feet away from your last putt… and if someone else has played a round at that course recently and adjusted the hole locations, it sets them to those locations. I've had a number of rounds where I set the hole locations (some barely needed any adjustment due to the first thing I noted), and my daughter would play later the same day or the next day and they'd all be set already.

1 minute ago, tonybrown32 said:

With Shotscope, as I take my ball out of the hole, I press a button on the GPS watch that marks that GPS location as the pin position... so it has been much more accurate as far as pin locations, and much less post round editing required.

GPS isn't even all that accurate. +/- about 10 feet. So I'd have to edit those hole locations anyway.

1 minute ago, tonybrown32 said:

It's still not perfect... remembering that GPS location accuracy is at best within 3 feet...

3 meters. Larger if you're amongst tall trees or it's overcast, etc.

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1 minute ago, iacas said:

That's not entirely true. It puts the pin about 2-3 feet away from your last putt… and if someone else has played a round at that course recently and adjusted the hole locations, it sets them to those locations. I've had a number of rounds where I set the hole locations (some barely needed any adjustment due to the first thing I noted), and my daughter would play later the same day or the next day and they'd all be set already.

In my experience, my unit rarely had a pin location anywhere but middle green when I did my post round edit.  Maybe it was just my unit or my course, but only on rare occasions would it approximate my hole locations, and when it did.. they were still quite a bit off.   YMMV though... Still a good tracker, but I prefer the ShotScope v2 so far, having used both.

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5 minutes ago, tonybrown32 said:

Game Golf doesn't have a solution for pin locations, aside from moving the pin to an approximate location after each round, for each hole, during post round editing.  

With Shotscope, as I take my ball out of the hole, I press a button on the GPS watch that marks that GPS location as the pin position... so it has been much more accurate as far as pin locations, and much less post round editing required.

It's still not perfect... remembering that GPS location accuracy is at best within 3 feet... but better than always showing the pin in the middle of the green, and having to move the pin every hole during post round editing.  With Shotscope, I rarely have much post round editing to perform... and when I do, its usually because I need to add a stroke for drop or penalty or something.

Everything that @iacas said, plus editing on a computer post round has never taken me more than like 10 minutes even with moving the pin positions when necessary. I'd say on average it's closer to 5 minutes per round especially when editing on a computer. 

It does take a little longer on a smartphone but still is under 15 minutes.

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1 hour ago, tonybrown32 said:

In my experience, my unit rarely had a pin location anywhere but middle green when I did my post round edit. 

It could be that other players who use Game Golf rarely or never play your course. My home course is very busy. So the chances are high other players are also using Game Golf which usually means the pin locations are pretty much set up for me by the time I review/edit my round.

One solution could be to stand over the hole and tag one extra putt. That will effectively tag the pin location. Then during your review/edit of the round, just move the pin to your last putt and delete the last putt on each hole.

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3 minutes ago, jimnm said:

One solution could be to stand over the hole and tag one extra putt. That will effectively tag the pin location. Then during your review/edit of the round, just move the pin to your last putt and delete the last putt on each hole.

That's been shot down (with good reasons) several times already.

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