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About Jrryan97

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  1. Jrryan97

    Is pace of play (or slow play) a real problem?

    Is slow play a problem? It can be. There could be many reasons for slow play and it could be a different reason each time you experience it. Slow play can be caused by players of all levels and you cannot always blame the group immediately ahead of you for it. Is there a way to always police slow play outside of a league, tour or tournament and make EVERYONE happy? Absolutely not. if you were put in a position in which your income depended on the profits made from a golf course, how would you try to solve the problem?
  2. Jrryan97


  3. Jrryan97

    USGA Seeking Feedback on Distance "Issue"

    Solving one “issue” may create other real issues. At the professional level the solution is simple if you want to compete with those who swing harder, learn to swing harder or be twice as good as those in other aspects. I don’t see anyone winning on tour who is only a good driver and nothing else. For amateurs move up a tee. What’s seen cannot really be unseen, you cannot expect to make existing equipment non conforming and you expect everyone to comply outside of tournaments where equipment would be inspected. Why not just limit better equipment and longer flying golf balls from being produced in future. That would mean golfers wouldn’t have to keep buying new equipment to keep up, that could save an astronomical amount of money. That would solve the problem completely, the weekend golfer could continue to hit his drive 220 yards claiming it to be the magical distance of 300 yards and not have to worry about how much further pros hit it since PGA events will no longer be televised because of lack of sponsorships from major golf manufacturers.
  4. Jrryan97

    Golf Simulator Accuracy

    Most high end simulators allow the variables to be set. Including atmospheric variables. I play on a full swing simulator with e6 software. If you want to score well on the simulator then you can turn off the wind and terrain penalties. Without terrain penalties trees have 0 impact, your ball will keep going as if the tree was not there. You can also set fairway and green hardness. But to get back to the question it depends on what type of golfer you are and what course you play (simulator and real) and what settings the simulator has applied. If you hit the ball accurately and consistently in real life and keep it in the fairway then scores are going to be close. Courses with trees such as Pinehurst #2 are more difficult than Beach courses such as Kiawah Island. You can get up and down from 3-4 feet high rough on a simulator where you would have probably lost a ball in real life. You never have any obstructions preventing you from getting a club on the ball when hitting off a mat. On the course you can hit 1 yard out of the fairway and get terrible lie. To me the simulator is harder inside 20 yards than on the real course. It also depends on how good of a putter you really are from inside the gimmie range in the simulator( give yourself everything within 6 feet on a real course and see your scores go down there too ) An experienced simulator golfer is probably 3-5 strokes better on a good day than on a real course. On a bad day 5-10 strokes better on the simulator. An experienced golfer who had never played a simulator is probably 10 or more strokes worse on a simulator until they get comfortable with it. my last 9 holes on a real course I shot 43, my last 9 on a simulator I shot 44. But I’m guess Phonex Country Club is a littler harder than my local course

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