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Handicap Index

Found 10 results

  1. Inspired by both this topic and a golf.com podcast, let's play a little game. The Rules of "Would You Rather" (WYR) are simple: I'll give everyone here a choice between two (or, rarely, three) things. Each reply should quote the statement and reply with their choice and a brief explanation of why they chose that option. The additional Rules are simple: After a minimum of three replies and eighteen hours of no new responses, anyone can switch the topic by offering a new WYR. Replying to the previous WYR then ceases, and all responses must be of the new WY
  2. Stolen from elsewhere, and then modified heavily by me with the carry-overs. This can be a team or an individual game. Net scores, of course. Basic Gist: The losing player or team has to pay the score they shoot on the hole. So, on a par four, if A makes par and B makes double, B owes $6. Carry-Overs: for ties: $1 for a par three, $2 for a par four, and $3 for a par 5. Mulitpliers: 2x for a birdie by the winning team, 3x for an eagle by the winning team. Holes tied with birdie or eagle double/triple the carry-over amount, and multipliers optionally only apply to that hole or
  3. I like this game. Essentially: You start with six balls. You start from three feet. You putt from three feet until you make a putt. If you make the putt, you take that ball and all remaining balls back three feet. If you miss, that ball or "life" is lost. Your "score" is the farthest distance at which you make a putt. So for example: Make from 3'. Six balls remain. Make from 6'. Six balls remain. Miss, miss, make from 9'. Four balls remain. Two lives lost. Miss, make from 12'. Three balls remain, one life
  4. Hi everyone im new to the site and ive recently made the decision to start playing golf everyday, have stuck to it for 2 weeks and plan to carry on. I really want to improve my game alot so came here to see what drills everyone recommends which will dramaticly improve a specific thing in my game rather than me just going round everyday not improving too much. For example, the drill where you place two tees either side of your ball on the putting green, i was wondering if someone could clarify that one up for a start so i know what it improves and how to do the drill talked about. If everyone c
  5. Looks like there's a new Game Golf system coming out that finally gives live feedback on your round, as many, myself included always wanted. I wonder how this will affect the free tagging feature of the app. I suspect that will shift to a for-pay format. http://www.wareable.com/golf/new-game-golf-live-adds-real-time-smartphone-insights-for-your-round-1854 New Game Golf LIVE adds real time smartphone insights for your round Game Golf, the round tracking wearable, has been updated to add a host of new features. The new tracker dubbed Game Golf LIVE gets its name from the new smartphone paired ap
  6. Somewhat recently GAME GOLF changed up the info you see when you click "Insights." http://www.gamegolf.com/insights What used to be the old view: Now requires you to click "View Insights." Instead you see a view like this: This is a little confusing at first, but here's your quickie guide to how this works: This is where you set up your comparison. You can compare yourself to yourself or to other golfers, like scratch golfers or 15 handicappers. You can compare your last round, your last 5, 10, etc. You can narrow it down to a date range, and do all sorts of
  7. GAME Golf has unveiled the new Strokes Gained feature on their site. You can read more about it here: https://gamegolf.desk.com/customer/en/portal/articles/2198476. But basically… My stats… My Smart Tips… A few very quick comments: I'm a bit of an odd case. I wonder if I have been marking my short game shots as being farther from the hole than they are (I edit most holes after each round).* I'm -4 in the last 10 rounds on some courses that aren't exactly "easy." So that's good. I only have one shot from
  8. The rules are simple: The first person makes a wish, and the next person finds some way to derive bad consequences from granting the wish, or to otherwise tag a downside to it, before stating their own wish: Person 1: I wish for a million dollars. Person 2: Wish granted, however it is Monopoly money and worthless. I wish for perfect weather. Person 3: Wish granted. You get perfect weather… for polar bears. I wish I was a good putter. Person 4: Wish granted, but you are the worst driver and iron player the world has ever seen, so you never get on the green in fewer
  9. This was pointed out in the other thread, but I'd like to create this new thread here to keep track of the updates to GAME GOLF's Strokes Gained stats. As many know, TST has an "Advisory Panel" which aims to do a few things, but high on that list is to increase the communication between real-world golfers, stats geeks like myself and @RandallT, and GAME GOLF for the betterment of the GG platform and, ultimately, for more enjoyment from golfers. https://gamegolf.desk.com/customer/en/portal/articles/2198476 Within the last week or so, GAME has rolled out two impro
  10. Let's suppose you have seven golfers: A scratch golfer we'll call "A." A 2-handicapper we'll call "NV." Two 3-handicapper we'll call "SS" and "AS." Two 5-handicappers we'll call "CS" and "RM." An 8-handicapper we'll call "ZM." Z 0 A 2 B 3, C 3 D 5, E 5 F 8 Z is me, and I don't care if I play in the game(s). The other golfers would like me to, but it complicates things a little bit to have an odd number. Maybe I can play a "rover" each day or something. I could play the front nine with one group, and the back nine
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