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Handicap Index

Found 7 results

  1. Inspired by both this topic and a golf.com podcast, let's play a little game. The Rules of "Would You Rather" (WYR) are simple: I'll give everyone here a choice between two (or, rarely, three) things. Each reply should quote the statement and reply with their choice and a brief explanation of why they chose that option. The additional Rules are simple: After a minimum of three replies and eighteen hours of no new responses, anyone can switch the topic by offering a new WYR. Replying to the previous WYR then ceases, and all responses must be of the new WYR. The choices can involve anything in the golf world, but ideally will be creative and really make people think. Number each WYR sequentially, and post them in large, bold, red text so that they stand out. You cannot say "neither" or "both" or anything - you must pick one of the choices; no fence-sitting is allowed. As long as the topic is still “alive” and you have already posted your answer, you can engage in discussing the posts/choices/current WYR with others. Try to provide interesting choices. Here's the first Would You Rather…? Would You Rather… #1: Hole out from the fairway twice per year (for eagle) for the rest of your life, but never get a hole in one, or get a hole in one on the par three of your choice within the next year, but never make another eagle again?
  2. Stolen from elsewhere, and then modified heavily by me with the carry-overs. This can be a team or an individual game. Net scores, of course. Basic Gist: The losing player or team has to pay the score they shoot on the hole. So, on a par four, if A makes par and B makes double, B owes $6. Carry-Overs: for ties: $1 for a par three, $2 for a par four, and $3 for a par 5. Mulitpliers: 2x for a birdie by the winning team, 3x for an eagle by the winning team. Holes tied with birdie or eagle double/triple the carry-over amount, and multipliers optionally only apply to that hole or can apply to the current total amount (so if $4 carried over, and a player makes birdie and the opponent makes a 6, that's either $6 x 2 + $4 = $16 OR ($6 + $4) x 2 = $20. Optional Modifier: At any point before any balls are on the putting green a player can press, doubling the value of the hole, but they must WIN the hole or else the current pot goes to the other player (if they tie or lose). Thoughts?
  3. I like this game. Essentially: You start with six balls. You start from three feet. You putt from three feet until you make a putt. If you make the putt, you take that ball and all remaining balls back three feet. If you miss, that ball or "life" is lost. Your "score" is the farthest distance at which you make a putt. So for example: Make from 3'. Six balls remain. Make from 6'. Six balls remain. Miss, miss, make from 9'. Four balls remain. Two lives lost. Miss, make from 12'. Three balls remain, one life lost. Miss, miss, miss from 15'. Your score is 12'.
  4. Hi everyone im new to the site and ive recently made the decision to start playing golf everyday, have stuck to it for 2 weeks and plan to carry on. I really want to improve my game alot so came here to see what drills everyone recommends which will dramaticly improve a specific thing in my game rather than me just going round everyday not improving too much. For example, the drill where you place two tees either side of your ball on the putting green, i was wondering if someone could clarify that one up for a start so i know what it improves and how to do the drill talked about. If everyone can let me know some drills like this in that format, it would really improve my game and i would greatly appreciate it. Thanks. 🙂
  5. Somewhat recently GAME GOLF changed up the info you see when you click "Insights." http://www.gamegolf.com/insights What used to be the old view: Now requires you to click "View Insights." Instead you see a view like this: This is a little confusing at first, but here's your quickie guide to how this works: This is where you set up your comparison. You can compare yourself to yourself or to other golfers, like scratch golfers or 15 handicappers. You can compare your last round, your last 5, 10, etc. You can narrow it down to a date range, and do all sorts of other things. These numbers are the somewhat confusing part. The smaller grey number is the second thing, the "base" against which you are comparing yourself. In this image, the smaller grey number is the "3 Rounds" number - I lost 0.64 strokes off the tee, gained -0.47, -0.77, and -0.52 strokes in the other areas (presumably against a scratch golfer). So the grey numbers are the standard for comparison, and then the white numbers with the arrows are what you're comparing: in this case, the "Last Round." You can see I improved to saving -0.19 strokes off the tee, and that is a positive trend, so it's got a downward green arrow. I previously saved -0.77 strokes with my short game, but only managed -0.57 the last time, so even though it's still negative (a gain), I've trended negatively so I get a red upward arrow. These are where the grey and white numbers (with red or green arrows) show up in a bar chart form. Simply that. The grey numbers above are represented by the grey bars. The white numbers are represented by the green or red bars that correspond to a green or red arrow. So that's the top part. Below that, we get some interesting grids and graphics: This section's a bit easier to digest. The blue numbers correspond to the blue shapes, the grey to the grey. Pretty straightforward. Unfortunately some of my feedback has yet to be incorporated. See the "0%" in the middle graphic? Is this because I missed 6 greens from which I had a 101-150-yard shot? Or maybe I had 0 approach shots from that distance? Maybe I was 0-for-1? GAME GOLF should add (the sooner the better!) some actual data here. 0% (0/0) would concern me a lot less (and 0% (0/6) would concern me a lot more!) than just saying "0%". Scrolling down we see some more relatively easy-to-understand graphs, that also have some similar flaws: The new Notes area is pretty nice. You can add time-stamped notes that remind you when you put that new driver into play, when you began working on your hips not swaying backward, etc. 254 yards or 257, which is it? Well, I hit a hybrid 236 yards and a 3-wood 253 yards, so both are correct. But I can see how this might confuse some people, and honestly… well, I'm not entirely sure of the validity of the stat, but it's easily ignored if you don't value it. There are going to be times when you play a soggy course and hit a bunch of drivers that plug on landing, and other times when you hit a bunch of hybrids off the tee but get roll out. Is there more important information that could go there? Related to "Off the Tee"? I guess not. Again, hopefully sooner rather than later we'll get some numbers here rather than just percentages. I happen to remember that I played 12 holes my last "round" so the 75% number is easy to figure out - I missed three greens. But did I get up and down 1 out of 1 times, and fail to get a sand save 2/2 times for my 0%, or was I never in a bunker and scrambled 3/3 times? The numbers don't tell me… But it would be so easy for them to say it. Just add "(3/3)" beneath the "100%" or "(0/0)" beneath the 0%. So, I hope that helps. Again, to visit this area on your own account, visit http://www.gamegolf.com/insights. P.S. One last note…Clicking the right arrow on a few of the regions takes you to the appropriate "old" screen that you're used to.
  6. This was pointed out in the other thread, but I'd like to create this new thread here to keep track of the updates to GAME GOLF's Strokes Gained stats. As many know, TST has an "Advisory Panel" which aims to do a few things, but high on that list is to increase the communication between real-world golfers, stats geeks like myself and @RandallT, and GAME GOLF for the betterment of the GG platform and, ultimately, for more enjoyment from golfers. https://gamegolf.desk.com/customer/en/portal/articles/2198476 Within the last week or so, GAME has rolled out two improvements to their Strokes Gained portion of the site. Change #1: Comparisons to More than Scratch Golfers Here's a look at my new Strokes Gained insights page: In that screenshot I've compared myself to a 10 handicap. (Yes, they've still got the negative sign backward… strokes gained in this case should be positive. We're working on them to change that… No promises though! ). This is great news if you're a 15 handicapper wanting to see where you need to improve to get down to a 10 - just compare yourself to a 10. Or compare yourself to a typical 15 handicapper to see if you have any glaring weaknesses (or strengths!). Change #2: Strokes Gained for Specific Rounds This was mentioned above by @toursauce, and you might miss it the first time through (as I did), but it's right there in the top-right-hand corner: Choose a few rounds if you want to limit a round with bad weather, a round where you were spraying your driver everywhere, or maybe even a round where you were super-hot with the putter. All of those could throw off your Strokes Gained average. I selected one round where I shot 75 and noted that my putting, normally a strength, was actually a weakness on that day. I gained 0.78, 0.49, and 0.34 strokes with the other three categories, but lost 1.57 putting. That day I hit 61% GIR but had 1.72 putts per hole. http://www.gamegolf.com/player/iacas/round/642797 I'm not 100% sold on my putter costing me there (I had one hole where I played two shortish shots in a row, for example, and I made a few six- and seven-foot putts), but you (and I) shouldn't really look at Strokes Gained in only one round for too much meaning, anyway. So, two cool new additions. Go check 'em out! If you don't have a GAME GOLF unit, what are you waiting for! Yes, GAME GOLF is one of the 2016 TST sponsors, but we've partnered with them because we love what they're doing, and think this is the best system going. It's only getting better, too, and with the TST Advisory Board, will continue to do so.
  7. Let's suppose you have seven golfers: A scratch golfer we'll call "A." A 2-handicapper we'll call "NV." Two 3-handicapper we'll call "SS" and "AS." Two 5-handicappers we'll call "CS" and "RM." An 8-handicapper we'll call "ZM." Z 0 A 2 B 3, C 3 D 5, E 5 F 8 Z is me, and I don't care if I play in the game(s). The other golfers would like me to, but it complicates things a little bit to have an odd number. Maybe I can play a "rover" each day or something. I could play the front nine with one group, and the back nine The golfers will be playing six rounds of golf. I'd like to possibly consider doing a "team game" where individuals get the points for themselves and then the teams are shuffled for the next round. If a team consisting of ABC beats DEF 2-1, every player on the ABC team has 2 points in their total. At the end, we divide up the $30 each player puts in (I don't put anything in and I'm not eligible to win anything), and the prizes are split up like: $60, $50, $40, $20, $10, $0. So what are your ideas? What kinds of game could we play? Since there are six golfers and six rounds, the teams for the first five rounds would ensure that everyone plays with and against everyone else: ABC DEF 3 ACD BEF 3 ADE BCF 3 AEF BCD 3 AFB CDE 3 ----------------- Total 18 Those are the point totals for a Nassau. So a player could have 18 points, 0 points, or something more likely in the middle. For the final round, maybe this would work nicely… the last player picks his opponent, with each hole worth one point. That way you could see some big swings that final day. Plus they'd actually be playing in different groups so they wouldn't know what the other player scored. So, in typing this out, I kind of like this format. It feels like if I can come up with five different types of games that can be played as a team Nassau, I'm home free. So, five games that can be played as a Nassau? Low three scores. Low score. High score. Best two scores. Best and worst scores. That kind of format would actually work out pretty well if I'm playing as a rover (front nine with one team, second nine with another team). What do you think? That could work out pretty well, and as I'm not involved, I can tabulate the scores at the end of each round. P.S. All the scores would be net. I'd figure out a fair handicap for everyone. If you have another way to do this that you think is more fair, or more fun (we don't want to have to use a calculator at the end of each day for this), or both… please let me know and post your ideas here!
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