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HanNL

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About HanNL

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    Netherlands

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  • Index: 11.9
  • Plays: Righty

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  1. HanNL

    HanNL

  2. I ordered these a few weeks back. :D. Will post review when I have them. (PW - 7i will be 945, 6i-4i will be 745)
  3. Yesterday, I played my best round to date with 9 over par (81). Especially very happy with my driver and with my putting. http://www.gamegolf.com/player/Han/round/409358
  4. HanNL

    Joost Luiten

    This was Joost's comment this morning after a very up-and-down round. Quote: My 71 on Saturday was the worst possible score I could possibly make. Seven birdies in the third round of The Players and only one under. It should have been -5 at the least ... Again I made two 3-putts and on top of that a double-bogey 5 on a par 3. I left the course feeling very unhappy, with my current game I could have been in contention.
  5. HanNL

    Joost Luiten

    alas, three bogeys in a row. Back to T30.
  6. Played a round with the local pro on the number 2 course in Europe. Scored a 93 from the back tees, was pretty happy with it (was in the buffer for my handicap). Greens were a bit bumpy, but very fast, and some wind (longest vs shortest drive was >50m). The course is simply amazing. http://www.gamegolf.com/player/Han/round/260526
  7. I stopped watching at 1:00... anything I missed? ;)
  8. Much better round today, moderate winds, tough greens (very hard and bouncy, hardly any grass). http://www.gamegolf.com/player/Han/round/255661
  9. HanNL

    Joost Luiten

    Which is 16.30 CET btw :)
  10. http://www.gamegolf.com/player/Han/round/250540 Quick 9 holes after work. Wind was blowing a bit, but not more than force 3. Started out with scrambling for par the first four holes (unfortunately, two putts lipped out for bogey). Then I blew up for some reason: four holes with +12 in total, with a ten on a par 5 due to OOB tee shot, second also in the trees, had to chip out, etc. Mostly wayward drives and duffed chips. Final hole scrambling for par again, putt lipped out again for bogey.
  11. Even sweepers hit the ball with their downswing (albeit on the last part of it). Tbh it was just semantics: everything that follows from the backswing is the downswing (until it becomes the up swing/ follow through). If someone doesn't hit the ball on the downswing (apart from the obvious driver swings), they are most likely not hitting the ball solidly. But as stated by various people (including me): golf mats are not the best kind of artificial grass available for an entire course. Hence, what happens on the mat is not really relevant for on-course experience of artificial grass. Artificial grass gives, you can do bicycle kicks on it without being hurt (as someone said). Someone mentioned that his driving range mats don't last for longer than a few months. On a golf course this could probably be extended to a few years probably since you wouldn't be playing from exactly the same spot in exactly the same direction time after time.
  12. Everyone attacks the ball with the downswing iirc :). There are several kinds of artificial grass around, there must be a kind of grass that gives a bit (also depends on the surface below the grass). I would stipulate that playing 18 holes on artificial grass is no worse than practicing on mats. Maybe they could make the greens real grass, that would definitely save a lot of water.
  13. Have you tried on your phone/ tablet? In the app, they use Bing Maps, on desktop version Google Maps. I think they are in the process of being able to select the best resolution map available.
  14. You could probably do with less spin in a headwind, but you have to have enough ballspeed (or less loft) to compensate the increase in drag. (thus: in a breeze, swing with ease). Clubbing up in a tailwind: I wouldn't do it, but it might work :). Of course ratio between ball speed and spin is not the only factor that is relevant, but in similar conditions (same ball, same wind), I would pose that that ratio would decide if your ball drops out of the sky or has a 'normal' ball flight. I just thought of this: could it be that there was a wind sheer of a kind in your situation, or maybe different layers of air that move at different speeds (trees, hills)? I don't think any simulator would accurately show this effect. (it might be possible though, if the simulator calculates drag etc differently if there is wind).
  15. Wouldn't the ratio between linear ball speed and spin be the deciding factor? Wedges have less ball speed but a lot more spin, low irons less spin, but more ball speed. Less forward motion (in the direction of the wind) for wedges means that the wind catches up earlier. More forward motion for low irons implies that the wind catches up later and the ball keeps its lift longer. A factor could also be that you notice the steep drop for wedges more than for low irons (because of the distance between you and the ball). I realise I'm still talking in concepts, and not in actual numbers, simply because I don't have them :)
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