Jump to content
Subscribe to the Spin Axis Podcast! ×
Note: This thread is 5977 days old. We appreciate that you found this thread instead of starting a new one, but if you plan to post here please make sure it's still relevant. If not, please start a new topic. Thank you!

Recommended Posts

Posted
Just wondering if anyone knew of an article/video/link that breaks down the golf swing and shows ideally how you should be in each part of the golf swing? I saw a good article by Johnny Miller in GolfDigest once that showed all the key positions to be in but can't find that article for the life of me. Thanks for the help.

Driver: 975D 9.5
3 Wood: 975F 14.5
2 Hybrid: 909H 19
Irons: 3-PW VR Split Cavity
Wedges: VR 52/10 & 56/10Putter: White Hot Tour #1Ball: ONE Platinum/Tour


Posted
At youtube, you can search "Tiger Woods" and it will show you many swings, some of them at slow motion.

In my bag:
Cleveland DST Tour 9.5 Diamana
Callaway Diablo Tour 15º

Callaway Razr 5 wood
TaylorMade Tour Preferred 3-PW
Callaway Forged 56º, Titleist Vokey 58º

Odyssey White Hot 1

Srixon Z-Star


Note: This thread is 5977 days old. We appreciate that you found this thread instead of starting a new one, but if you plan to post here please make sure it's still relevant. If not, please start a new topic. Thank you!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Want to join this community?

    We'd love to have you!

    Sign Up
  • TST Partners

    PlayBetter
    TourStriker
    Golfer's Journal
    ShotScope
    The Stack System
    FitForGolf
    FlightScope Mevo
    Direct: Mevo, Mevo+, and Pro Package.

    Coupon Codes (save 10-20%): "IACAS" for Mevo/Stack/FitForGolf, "IACASPLUS" for Mevo+/Pro Package, and "THESANDTRAP" for ShotScope. 15% off TourStriker (no code).
  • Popular Now

  • Posts

    • Me too - if you ignore your backswing and get yourself into a perfect position at impact (and obviously the dynamics are good too), then why would you want to change your backswing at all? Surely changing your backswing at that point is just going to mean you need to do something different to get to the impact point. That seems very strange to me. Also just to touch on the swing thought vs feel thing, I'll have a swing thought, which might be a sentence, but it's how I communicate to myself the feel that I'm trying to create. So something like "keep my left arm straight" might be what I say to myself in my internal monologue, but I'm saying it to generate the feeling of a straight left arm in my imagination so I can recreate that feel in reality. For a long time I was trying to tidy up my backswing (ha) and I had a tendency to sway off it with my hips. I needed more internal rotation in my right hip. So I'd set myself in that position, remember the feeling and try to recreate that in the backswing. After a while I didn't need to set it up because I knew the feeling and could just aim to do that in my backswing and I could recreate it. At that point I'd just say to myself "internal rotation of the right hip" and that was my swing thought, but I wasn't actively trying to internally rotate my right hip because of the words. I was creating the feeling that matched the memory of the feeling I had. Now I don't even need to think about it at all. It just happens.
    • That'd be too high - the A, B, and C players are all better than the D player would be, but you're giving them the same weight. I'd be more inclined to let them hit a fourth shot, but not give any bump to the index: just do 0.25A + 0.2B + 0.15C. An A player getting to hit every third shot a second time is a big bonus.
    • Personally I'd have them rotate the player who hits the fourth shot and have them hit four shots each time. Then handicap I'd make it 0.25 * A + 0.2 * B + 0.15 * C + 0.1 * (A + B + C)/3.  If you don't want to have someone hit twice every shot, then rather than saying they can for one tee shot, I'd give the team of three one time per hole that they can have one of their players (at their choice) hit a second shot. If they use it on the tee, then they can't use it anymore. I'd think putting is where it could be most valuable since it has the starkest contrast between good outcome and bad outcome, but off the tee if you have nothing in play would obviously be where you'd want it. Do the handicap the same way - the difference then would be that they could always pick their best player to hit the extra shot, but they still get the extra handicap strokes for the worse players so it somewhat evens out. If you're set on only having them hit three shots at a time, then you'd need to figure out a way to handicap it fairly. I agree with Erik in his example that 8.5 doesn't feel like enough. Only one extra stroke for 50-60 extra shots on the round (I'm assuming there will be quite a few putts where the D player wouldn't be needed and they're not going to be shooting 15 under) seems like not a lot. My initial reaction was to say you'd want to double the allowances. If you lose the 5 handicap, then you'd get 0.5 x 10 + 0.4 x 15 + 0.3 x 20 = 17 shots. If you lose the 20 handicap then you'd get 11. 3.5 strokes for losing the 20 handicap seems like quite a lot to me, so maybe split the difference? Something like 0.5 x A + 0.35 x B + 0.2 x C could work. That would be 9 shots if you lose the 20 handicap and 14.25 if you lose the 5 handicap.  If the handicaps are more even, let's say they're all 5 handicaps, 0.5 x A + 0.35 x B + 0.2 x C would be 5.25 shots, while the four 5 handicaps would get 3.5. 1.75 shots is probably not enough for losing the 4th go at every shot. If they're all scratch then both teams get 0. More I think about it, I think multipliers might not be the best option. Instead I'd say the four man team gets the 0.25 x A + 0.2 x B + 0.15 x C + 0.1 x D. Three man team gets 0.25 x A + 0.2 x B + 0.15 x C + 4. I think 4 scratch players would beat 3 scratch players at a scramble by somewhere in the 3-5 strokes range on average. The extra man is worth less the worse they get, but that's getting offset by the shots they would be giving the team, so if you lose a 20, you only get 2 extra strokes. Put another way, this is equivalent to assuming you have a fourth player who is never good enough to hit a ball in play, but has a 40 handicap in return. That seems reasonable to me. 
    • If it makes you feel any better, my drive was 336 yards according to shot scope…
    • Roll back the… :checks notes: … altitude!
×
×
  • Create New...

Important Information

Welcome to TST! Signing up is free, and you'll see fewer ads and can talk with fellow golf enthusiasts! By using TST, you agree to our Terms of Use, our Privacy Policy, and our Guidelines.

The popup will be closed in 10 seconds...