Jump to content
Check out the Spin Axis Podcast! ×
IGNORED

Improving the popularity of golf


Note: This thread is 6684 days old. We appreciate that you found this thread instead of starting a new one, but if you plan to post here please make sure it's still relevant. If not, please start a new topic. Thank you!

Recommended Posts

Posted
Was sitting around and some thoughts came into my mind on how to improve the popularity of golf. Anyway, came up with this -

http://dtbnguyen.googlepages.com/Imp...-Golf-1.02.pdf

No doubt, some of the ideas seem pretty strange but some of the them include:

- breaking the course up at 6/9/12/18 holes so that people can still play a few holes after work without having to pay the full green fee
- having bigger gaps between tees so that ladies/kids have a genuine chance of scoring well
- bundling lessons with clubs so that it is easier for golfers entering the game for the first time
- adding miniature 'scoops' on golf clubs to make them more forgiving for golfing novices
- having standardised starter sets which comprise high lofted/short shafter driver, hybrids (since most beginners find it hard to hit long irons/fairway woods), a few irons (to give people a taste of what real golf is about), wedge (to give people the opportunity to practice in their yard), and putter to make it simpler/cheaper to enter the game
- yadayada...

Posted
I also agree that a "pay what you play" policy with golf course will benefit many. Say you get out of work at 5. Only have an hour and half till sunset. Maybe 6 or 7 holes. It would be nice if they can change only the holes you play.

ESPN golf school gives you golf clubs with their lessons. I should have done it. Ignite irons, a wedge, a putter, and a fairway. I might still do it next season. Maybe they will have the slingshots available.

Posted
Johnny Miller wrote in GD about setting up a golf round as 12 holes. The time commitment for the family man of 5 hour rounds is so huge it takes a great percentage of the people out of the game. I don't like paying for 9 holes at a higher per hole rate than 18. I could see myself playing more golf if 18 hole courses were broken up into 3 - 6 hole segments.

Swing = Stacked and On Plane when possible.
In My Bag:
Driver: Ping G5 9° Alidila NV 75g Stiff
3-Wood: Nike SQ 15° Diamana Stiff (Stock)
Irons: NIKE FORGED SPLIT CAVIY (S300)Wedges: Taylormade RAC Fe2O3 (Rust) 52°/56°/60°Putter: Titleist/Cameron Newport 1.5Ball: Looking for a new...


  • Administrator
Posted
- breaking the course up at 6/9/12/18 holes so that people can still play a few holes after work without having to pay the full green fee

That's why they invented the "twilight" fee, and what if everyone wants to start on #10? Or #1? Or #7 or #3 or any other hole? Having two tees in use (#1 and #10) is plenty, and this pricing will only complicate things. Plus, if someone pays only for six holes, how will you stop them after 12 or 6? What if holes 7 and 13 are really far from the clubhouse?

- bundling lessons with clubs so that it is easier for golfers entering the game for the first time

Some places will do that. But that makes no sense - a lot of golfers don't want to pay extra because they won't ever use the lessons, in which case you're not really "bundling" anything anymore.

- adding miniature 'scoops' on golf clubs to make them more forgiving for golfing novices.

Uhm, and illegal. Where would you draw the line and why would you force someone to buy new clubs just for improving? What if a scratch golfer uses one of the "scoopy" clubs in competition? This one's just a bad idea all around. You learn with the equipment you'll play with when you get better. Play from the red tees if you want golf to be more fun when you're a novice.

- having standardised starter sets which comprise high lofted/short shafter driver, hybrids (since most beginners find it hard to hit long irons/fairway woods), a few irons (to give people a taste of what real golf is about), wedge (to give people the opportunity to practice in their yard), and putter to make it simpler/cheaper to enter the game

You can't dictate market forces like that, though. If that were a viable market, I'm sure someone would be selling clubs like that.

I also agree that a "pay what you play" policy with golf course will benefit many. Say you get out of work at 5. Only have an hour and half till sunset. Maybe 6 or 7 holes. It would be nice if they can change only the holes you play.

Again, twilight rates exist for that reason. Sometimes they're a steal!

Johnny Miller wrote in GD about setting up a golf round as 12 holes. The time commitment for the family man of 5 hour rounds is so huge it takes a great percentage of the people out of the game. I don't like paying for 9 holes at a higher per hole rate than 18. I could see myself playing more golf if 18 hole courses were broken up into 3 - 6 hole segments.

Here's a better solution that's just as likely (i.e. sadly, not very likely at all) to solve the problem: make everyone play faster.

I'm not being "contrary" today for the sake of being contrary. I just disagree with a lot of these ideas.

Erik J. Barzeski —  I knock a ball. It goes in a gopher hole. 🏌🏼‍♂️
Director of Instruction Golf Evolution • Owner, The Sand Trap .com • AuthorLowest Score Wins
Golf Digest "Best Young Teachers in America" 2016-17 & "Best in State" 2017-20 • WNY Section PGA Teacher of the Year 2019 :edel: :true_linkswear:

Check Out: New Topics | TST Blog | Golf Terms | Instructional Content | Analyzr | LSW | Instructional Droplets

Awards, Achievements, and Accolades

Note: This thread is 6684 days old. We appreciate that you found this thread instead of starting a new one, but if you plan to post here please make sure it's still relevant. If not, please start a new topic. Thank you!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Want to join this community?

    We'd love to have you!

    Sign Up
  • TST Partners

    PlayBetter
    Golfer's Journal
    ShotScope
    The Stack System
    FitForGolf
    FlightScope Mevo
    Direct: Mevo, Mevo+, and Pro Package.

    Coupon Codes (save 10-20%): "IACAS" for Mevo/Stack/FitForGolf, "IACASPLUS" for Mevo+/Pro Package, and "THESANDTRAP" for ShotScope. 15% off TourStriker (no code).
  • Posts

    • Day 22 - 2026-01-11 More mirror work. Back outdoors tomorrow.
    • Day 11, 1/11/26.  Today was putting, along about 6' of carpet, with coins on the ground to keep me cognizant of what I'm doing.  I think this is the at-home drill from LSW. (Ugh, missed two of the last four days -- 1/10 and 1/8)
    • Day 9: 2026.01.11 Hit some balls at the range, concentrating on weight distribution at address, got some on film.
    • Day 468 - 2026-01-11 Loooooong day. Did some work in the patio door (as a mirror) when I got home.
    • I caught a video on this driver; the face tech seems crazy. Looking at the heat map for ball speed, hitting it basically anywhere on the face only loses a few percent ball speed. The surprising and counter intuitive part to me was that for flat faced clubs, ball speed loss is directly proportional to distance loss. For clubs with bulge and roll this is apparently not true. The surprising part of that story being that the max distance potential looks to be a tiny pee sized area for this driver, and I feel in general for drivers. The counter intuitive part being (the myth?) that blade irons have a pee sized sweet spot and missing that tiny spot causes dramatic losses. And that modern drivers, maybe 2017 on, have massive sweet spots and are ultra forgiving. Where in reality, if this heat map data is valid and reliable, it might be a bit of the opposite. This insane tech driver appears to have a pea sized "sweet spot" while Mizuno Pro 241 irons are 28% more forgiving compared to the average of all clubs measured. Not compared to other players irons, compared to all clubs from all categories, players to SGI! The Pro 241 being essentially just a solid chunk of metal with no "tech" at all. Which for me devolves into a whole mess of what is forgiveness really? And in measurable and quantifiable results how many yards, or feet, does that translate into?  
×
×
  • Create New...

Important Information

Welcome to TST! Signing up is free, and you'll see fewer ads and can talk with fellow golf enthusiasts! By using TST, you agree to our Terms of Use, our Privacy Policy, and our Guidelines.