Jump to content
Check out the Spin Axis Podcast! ×
IGNORED

Some Short Putts (5-15') Speed Games and Drills


Note: This thread is 991 days old. We appreciate that you found this thread instead of starting a new one, but if you plan to post here please make sure it's still relevant. If not, please start a new topic. Thank you!

Recommended Posts

  • Administrator
Posted

@NatalieB has wanted to work on some shorter putts lately. She loses too many strokes putting by not getting even 10' birdie putts to the hole for fear of the come-back putt, or in being tentative on 4' putts…

So, I came up with a few games and drills for her to do. You can do them too.

From inside 15', there are almost never putts that you should leave short. You should endeavor to get these all to the hole, as your distance control should be within ± 10% or less (i.e. if you try to hit a 15' 1.5 feet from the hole, almost every putt should reach the hole and finish within 3' of the hole).


Games

Game 1 - Every Putt Past

With tees or something, put the elastic string 18" from the hole in all directions. Hit 18 putts from 5' to 15' with the scoring below. No two putts can be hit from within 3' or 30° of the previous putt. Move around.

  • -3 - anything short
  • -1 - past the string (long)
  • +1 - past the hole but inside string
  • +3 - holed putts

Max of 54 points.

 

Game 2 - Slow/Medium/Fast

Find a hole on a relatively planar slope. Straight uphill/downhill is North/South. You'll hit three balls from each location: 7' putts from N/S, 6' putts from NE, SE, SW, and NW, and 5' putts from E/W. Three putts, 8 directions = 24 putts. With the first putt, your goal is to barely get the ball to fall over the front lip. The second is 12-18" past speed. The third is as firmly as you can reasonably hit a putt.

  • +2 - holing it at the correct speed.
  • +1 - holing it at the wrong speed.
  • 0 - points for hitting it the right speed but missing.
  • -1 - missing the hole and the speed.

Max of 48 points.

 

Game 3 - Ladder Drill

Put two pieces of string down (or just make a three-sided "box" with one side being some string). There are two sizes you can do here:

  • Put string 10' and 15' away from where you putt.
  • Put string 5' and 8' away from where you putt.

Mark your starting point with a tee and have a small ball marker. Your goal is to fit as many balls (mark and retrive it each time) between the start line and the end line, with all balls fitting and finishing past the marker. Your score is the number of balls you "fit" between them.

 

Game 4 - Random Six- (or Eight-) Ball Ladder Drill

The same two distances above work here, but you'll number six balls 1 to 6, then put them in your pocket or in a hat or something. Pull a ball out, and putt it to where it needs to be so that you can get all six balls between the strings and in the correct order. Bumping balls is fine, but whenever a ball stops rolling and they're out of order or outside the strings, you start over.

If this gets to be too easy at either distance, add balls 7 and 8.

 

Game 5 - Billiards

For 18 holes from 4-6' (because any farther out is really difficult), have two balls. Putt the first one so that it stops short of the hole on purpose, and then hit the second ball into the first to try to knock the first ball in. Scoring is:

  • +5 - both balls go in (requires the first ball to be left JUST short - really rare)
  • +3 - knock the first ball in with the second ball
  • +1 - hit the first ball with the second ball, first ball misses hole
  • -1 - first ball is short of the hole but you miss it with the second ball
  • -3 - first ball goes to 90° or beyond the hole (so you can't possibly make it). Turn ends here - you can't earn a point for hitting it with the second ball.

Max of 54 points (realistically).

 

Game 6 - Fringe Putting

Put a tee 6', 9', 12', 15' from the fringe. Putt from each tee once and stop your ball within 6" of the fringe without going INTO the fringe (if it hits the fringe and falls back onto the green that's fine). Your score is how many you can do successfully in a row (you move to the new distance each time). 6" from 6' is obviously easier than from 15'.

Max of unlimited points. Until you get bored. 😉

 

Drills

Drill 1 - Start Line

Choose a 5-15' putt. Put a tee in the ground to precisely mark the start location of a ball, and put two tees about 2" apart (a ball is 1.68" in diameter) angled slightly outward 2' in front of your ball on your start line, OR use one of those flat plastic ball markers to roll your ball through/over the objects to the hole.

Make smooth flowing strokes back and through, and do not try to "steer" or "guide" the putter head. While you can do this toward a hole, it's better if you sometimes do it toward an old cup or toward a tee 5-15' away just to mark distance, as that way you don't have to worry about whether the read is perfect and the ball goes in or not.

 

Drill 2 - Old Cup

Find an old hole and hit putts to it from 4-6' trying to roll the ball through the center of the cup, then inside both edges of the cup. All balls should stop 12-18" past the cup.

 

Drill 3 - Deflectors

Put three or four tees on the back 1/3 of the hole about 3/4" past/outside the lip so that they angle about 60° over the hole (30° from vertical). Hit balls from 4-7' trying to almost use the tees as deflectors to knock your ball down into the cup. This will show you how aggressively you can putt a ball and still have it go in without needing to use a deflector.

  • Thumbs Up 1
  • Informative 3

Erik J. Barzeski —  I knock a ball. It goes in a gopher hole. 🏌🏼‍♂️
Director of Instruction Golf Evolution • Owner, The Sand Trap .com • AuthorLowest Score Wins
Golf Digest "Best Young Teachers in America" 2016-17 & "Best in State" 2017-20 • WNY Section PGA Teacher of the Year 2019 :edel: :true_linkswear:

Check Out: New Topics | TST Blog | Golf Terms | Instructional Content | Analyzr | LSW | Instructional Droplets

Awards, Achievements, and Accolades

Posted

Great games and drills. I'm always looking for ways to spice up putting practice and keep me focused for longer. I'll try all of these and probably incorporate most of them into my go-to putting games. Thanks, @iacas,

-- Daniel

In my bag: :callaway: Paradym :callaway: Epic Flash 3.5W (16 degrees)

:callaway: Rogue Pro 3-PW :edel: SMS Wedges - V-Grind (48, 54, 58):edel: Putter

 :aimpoint:

Awards, Achievements, and Accolades

Posted

@iacas Thanks for this, I'm looking to improve in this area of my game as well so good timing.

In your experience, do you find players respond better to/improve more when doing the game portion or the drill portion? Or should it be a mixture? 

Driver: :titleist:  GT3
Woods:  :cobra: Darkspeed LS 3Wood
Irons: :titleist: U505 (3)  :tmade: P770 (4-PW)
Wedges: :callaway: MD3 50   :titleist: SM9 54/58  
Putter: :tmade: Spider X

Awards, Achievements, and Accolades

  • Administrator
Posted
9 hours ago, DeadMan said:

Great games and drills. I'm always looking for ways to spice up putting practice and keep me focused for longer. I'll try all of these and probably incorporate most of them into my go-to putting games.

Let me know what you like. I already adjusted the fringe game to 12" for 12' and 15' putts.

And, note, these games are specific to Natalie, whose longer distance putting is fine. She struggles right now with the shorter "makable" putts that she often leaves short, and the pretty darn short putts that she should absolutely get to the hole EVERY time.

8 hours ago, klineka said:

Thanks for this, I'm looking to improve in this area of my game as well so good timing.

You're welcome.

8 hours ago, klineka said:

In your experience, do you find players respond better to/improve more when doing the game portion or the drill portion? Or should it be a mixture? 

Do what you like, I think. I don't know that I could answer that question because… it's not something I've ever tested. 🙂 They're all going to help, so… do what you like, and when you start to get bored or sloppy, do something else.

  • Thumbs Up 1

Erik J. Barzeski —  I knock a ball. It goes in a gopher hole. 🏌🏼‍♂️
Director of Instruction Golf Evolution • Owner, The Sand Trap .com • AuthorLowest Score Wins
Golf Digest "Best Young Teachers in America" 2016-17 & "Best in State" 2017-20 • WNY Section PGA Teacher of the Year 2019 :edel: :true_linkswear:

Check Out: New Topics | TST Blog | Golf Terms | Instructional Content | Analyzr | LSW | Instructional Droplets

Awards, Achievements, and Accolades

Note: This thread is 991 days old. We appreciate that you found this thread instead of starting a new one, but if you plan to post here please make sure it's still relevant. If not, please start a new topic. Thank you!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Want to join this community?

    We'd love to have you!

    Sign Up
  • TST Partners

    PlayBetter
    Golfer's Journal
    ShotScope
    The Stack System
    FitForGolf
    FlightScope Mevo
    Direct: Mevo, Mevo+, and Pro Package.

    Coupon Codes (save 10-20%): "IACAS" for Mevo/Stack/FitForGolf, "IACASPLUS" for Mevo+/Pro Package, and "THESANDTRAP" for ShotScope. 15% off TourStriker (no code).
  • Posts

    • Wordle 1,652 X/6* 🟨⬜⬜⬜⬜ ⬜⬜🟨⬜⬜ ⬜🟩⬜🟩🟩 ⬜🟩🟩🟩🟩 ⬜🟩🟩🟩🟩 ⬜🟩🟩🟩🟩 Yup - one of those Wordle moments….
    • The term I hear most often is "double teeing" which means the course/club has starting times from both the #1 and #10 tee.  I have encountered this many times and we know if we are the first group off #10, we may well get to #1 and have to wait because there are groups still with tee times yet to tee of #1.  In most instances, where the course/club has a starter, he normally explains this situation.  In this case, the pro advised what you would could/would encounter making the turn to #1.  And, that is exactly what happened.  Probably would have been wise to talk to the pro after playing back 9 and ask when you could go off #1 since apparently that club does not double tee.   Regardless, the outburst towards the other group was uncalled for.  And, I don't blame the member for being upset.  As a member of a private club, you are responsible for the actions of your guest.  I have played many times as a guest in the UK and I am pretty damn sure my host was responsible for my actions while at the club.  I know at the clubs I have belonged to here in the US, that is the way it is.  As a matter of fact, the member may find himself being brought before management and facing possible suspension.  So, I don't blame him for being upset.  However, as the host, he really should have stepped up and put a stop to the OP's actions.  OP makes this statement "I now understand that standards are different on the "private course." But I'll take those lessons to the muni, too."  No, the standards are not different.  You, sir, seem to be just a bit hard headed and belligerent, even if you are college professor...which possibly explains a lot.   JMHO
    • Day 32: worked for about 10 minutes on my drill. Filmed it as well for a check in. I think it’s slightly better but still seeing some issues. 
    • Day 44 (26 Dec 25)  -  played in the Friday men’s shootout with a twist - used the Toney Penna persimmons and MacGregor blades - had a blast playing these clubs.  They really help in zoning in on making solid ball contact.  Scoring was solid - had several looks at birdie and had a few par saves.  Overall a day of focused course management. 
    • Day 2: 2025.12.27 Eighteen holes at Kauri Cliffs. Focusing on trying to keep flex in right leg during backswing.
×
×
  • Create New...

Important Information

Welcome to TST! Signing up is free, and you'll see fewer ads and can talk with fellow golf enthusiasts! By using TST, you agree to our Terms of Use, our Privacy Policy, and our Guidelines.