Quote:
Originally Posted by
The_Pharaoh 
Does this mean that any player that hits up with their driver is playing a pull and the club is now ascending and moving to the left?
Not necessarily, but it tends to be that way.
And of course face angle doesn't always stay square to the plane. If their face is wide open they can swing up and left and still hit a big push (that will then slice like crazy). That's rare, though, as those golfers tend to learn to close the face so they have a chance of starting the ball left enough to fade or slice it back into play.
Pulls and pushes still depend on the face angle more. A duck hook is typically a path to the right with a face that's slightly open, square, or closed. In the latter case it'd be the super-ugly pull-hook, but in the former two it'd push ever so slightly (15% of the initial direction being the club path) and then snap hard to the left.
But if you look around and consider "The D Plane" then this is basically it. Relative to the plane line (i.e. the tangent line at low point), the club is always moving down, out, and forward prior to the low point and is moving up, in, and forward after the low point.
Quote:
Originally Posted by
The_Pharaoh 
I felt that the S&T guys should have dumbed down some of their terminology or at least explained it referring to common golf lexicon. For example, I think it would have been more helpful to have started with a pull is due to coming over the top or out-to-in, and then gone on to say from now on we'll call this hitting on the "front side of circle". I mentioned in the S&T thread that I think the concept is great but the book was poor as a way of explaining the new swing method.
The problem is that's not the cause of a pull... it completely ignores the clubface angle. And whether you're S&T or not, this type of stuff applies to everyone and every type of swing.
I don't particularly like saying that to fade the ball you hit it on the "front side" of the circle because that's after low point, and that's not how good players fade the ball. They simply do one of these two things (or a straight fade, which would be in between):

Please don't be too picky on the exact placement of the circles, the feet, and the line showing "low point." It was a bit of a rush job but I think it should get the point across.
What you'll note here is that the duffer can hit a pull-fade (given his horrible path he's got to pull the ball, again, to have any chance) but he'll almost always do it after low point. That causes contact issues and lots of fat and thin shots.
The pro either plays a push fade - low point still in front of the golf ball - or a pull-fade - also with the low point in front of the golf ball. Very few pros play a pull-fade because as we know a pull goes lower than a push, so the push-fade tends to be preferred. A pull-fade can also turn into a straight pull or a pull-draw a bit more easily than a push-fade.
I hope that answers the question.