Jump to content
Check out the Spin Axis Podcast! ×
Note: This thread is 5998 days old. We appreciate that you found this thread instead of starting a new one, but if you plan to post here please make sure it's still relevant. If not, please start a new topic. Thank you!

Recommended Posts

Posted
So I think I blundered onto something the other day, so I thought I would share it and see if I know how I did this.

So I'm playing a 60 degree Vokey Lob wedge, and usually I bloop it up sky high before it lands. But the other day I opened my stance a little and tried to slide the open face under the ball more. I got a much lower ball flight, which I thought for sure was going to bounce of the green, but when it hit, it checked hard and didn't go any further than where it landed. Then I did it again two holes later. It's not like I rolled it back to the hole, but...

So my question is, does this sound like the right way to put a lot of backspin on the ball? I'm a bit freaked out by how low the trajectory was. They never show the ball flight in the magazines.

Posted
You actually want to sharply strike down on the ball to generate spin. Think of chopping at a ping pong ball on the table. People call this pinching the ball (between the turf and the club). This pinching works on a solid surface, such as the fairway. Less or no spin out of the rough because 1. the ball usually isn't on solid ground and there's space below the ball, no pinching effect, 2. grass gets between the ball and grooves, filling them and not allowing them to bite the cover.

Of course you need 2 other things besides the proper pinching swing- soft high spin ball, and receptive greens.

Not sure how you got a low trajectory ball from your description (open clubface, open stance, sliding under the ball). Sounds like a flop shot which actually is the opposite, a very high, short soft landing shot.

G10 9* Proforce V2 HL S
G10 15.5* TFC 129 S
G10 21*, 24* TFC 129 S Hybrids
MP-57 5-PW DG S300
52* MP-R 56*.11, 60*.7 SM Vokey Newport Detour 2.5 Tour Ix, PRO V1x


Posted
The ball never gets pinched, it is lifted immediately by the clubface. To create backspin you need clubhead speed, clean clubface and a solid, downward strike. The Pros can create a lot of backspin from the rough also, because they got these elements in their swing.

Ogio Grom | Callaway X Hot Pro | Callaway X-Utility 3i | Mizuno MX-700 23º | Titleist Vokey SM 52.08, 58.12 | Mizuno MX-700 15º | Titleist 910 D2 9,5º | Scotty Cameron Newport 2 | Titleist Pro V1x and Taylormade Penta | Leupold GX-1

Awards, Achievements, and Accolades

Posted
perhaps this question is for another thread but what is the general idea on the different types of greens and back spin? For example does a softer green tend to check much easier than a hard green?

In my Golf bag
Big Bertha Irons
60* wedge
Hi-Bore Hybrid 3
Burner 3wood XLS Hi-Bore 10.5 Driver Putter On the feet Burner Balls


Posted
i get good backspin by placing the ball further back in my stance but focus on hitting down in front of the ball. it works great!

Note: This thread is 5998 days old. We appreciate that you found this thread instead of starting a new one, but if you plan to post here please make sure it's still relevant. If not, please start a new topic. Thank you!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Want to join this community?

    We'd love to have you!

    Sign Up
  • TST Partners

    PlayBetter
    Golfer's Journal
    ShotScope
    The Stack System
    FitForGolf
    FlightScope Mevo
    Direct: Mevo, Mevo+, and Pro Package.

    Coupon Codes (save 10-20%): "IACAS" for Mevo/Stack/FitForGolf, "IACASPLUS" for Mevo+/Pro Package, and "THESANDTRAP" for ShotScope. 15% off TourStriker (no code).
  • Posts

    • In driving a car you have all sorts of random or variable parts, though. Different speeds, corners, conditions, size of turns… even different cars and sizes, different traffic and laws (lights, signs, etc.). I don't think I've seen anyone doing "block practice" to practice the same exact turn 100 times, then trying it in the real world.
    • IMHO, block practice is good. Any new motor pattern or a 'move' has to be committed to muscle memory and be reproducable at command without conscious thought as the final goal. I don't see how this is that much different than learning how to drive a car, or let's say how to handle the steering for example. One must do it enough times and then also do it in different situations to commit to all layers of brain - judgment of demand, decision making, judgment of response and finally execution. Unless each layer is familiar of each of their role in the specific motor move, it is not truly learned and you will simply fall back to the original pattern. I think the random practice is simply committing the learned pattern to different scenarios or intervals of time to replicate in the real world (actual rounds). It breeds further familiarity learned from block practice. Steer the car a hundred times to learn the move (block) and then drive the car all over town to make it real world (random) to a level of maturity. I don't see how block and random have to be in conflict with each other.  
    • Yea, I think the first thing is to define block, variable, and random practice with regards to golf.  The easiest one might be in practicing distance control for putting. Block practice would be just hitting 50 putts from 5 feet, then 50 putts from 10 ft then 50 putts from 15 ft. While random practice would having a different distance putt for every putt.  In terms of learning a new motor pattern, like let's say you want to make sure the clubhead goes outside the hands in the backswing. I am not sure how to structure random practice. Maybe block practice is just making the same 100 movements over and over again. I don't get how a random practice is structured for something like learning a new motor pattern for the golf swing.  Like, if a NFL QB needs to work on their throw. They want to get the ball higher above the shoulder. How would random practice be structured? Would they just need someone there to say, yes or no for feedback? That way the QB can go through an assortment of passing drills and throws trying to get the wright throwing motion?  For me, how do you structure the feedback and be time effective. Let's say you want to work on the club path in the backswing. You go out to the course to get some random practice. Do you need to set up the camera at each spot, check after each shot to make it random?  I know that feedback is also a HUGE part of learning. I could say, I went to the golf course and worked on my swing. If I made 40 golf swings on the course, what if none of them were good reps because I couldn't get any feedback? What if I regressed? 
    • I found it odd that both Drs. (Raymond Prior and Greg Rose) in their separate videos gave the same exact math problem (23 x 12), and both made the point of comparing block practice to solving the same exact math problem (23 x 12) over and over again. But I've made the point that when you are learning your multiplication tables… you do a bunch of similar multiplications over and over again. You do 7 x 8, then 9 x 4, then 3 x 5, then 2 x 6, and so on. So, I think when golf instructors talk about block practice, they're really not understanding what it actually is, and they're assuming that someone trying to kinda do the same thing is block practice, but when Dr. Raymond Prior said on my podcast that what I was describing was variable practice… then… well, that changes things. It changes the results of everything you've heard about how "block" practice is bad (or ineffective).
    • Day 121 12-11 Practice session this morning. Slowing the swing down. 3/4 swings, Getting to lead side better, trying to feel more in sync with swing. Hit foam balls. Good session overall. 
×
×
  • Create New...

Important Information

Welcome to TST! Signing up is free, and you'll see fewer ads and can talk with fellow golf enthusiasts! By using TST, you agree to our Terms of Use, our Privacy Policy, and our Guidelines.