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Posted
Its winter here. So I cant go play on the course. What I am wondering is does anyone use this as a practice tool? or do you think the game is too unrealistic?

Bag
Sumo 5900 9.5d
Sumo 3 & 5 Woods Pro launch shafts
Victory Red Split cavity 4-pw
Victory Red Wedges 52/10,56/14/60,10 White hot Putter / Balls


Posted
I have the TW 2010 Wii game along with the Wii Motion Plus attachment. I tried out the game using my regular swing to see how well it would match up to my swing in real life. I found a few problems using it for practice.

1) It's difficult to grab the Wii Mote like you would your real club. There is also no weight felt in your fingers like with a real club.
2) It's hard to tell where the impact point is, as where you would hit the ball. I can't tell if it's center of my stance or the ball is forward.
3) I don't know if the game accounts for the lie of different clubs. It's tough to gauge if you are holding the Wii Mote at the correct angle for a 5 iron compared to a 3 wood.
4) Lacking in short-game mechanics - no way to simulate a correct bunker stroke, chip shot mechanics seem incorrect, putting doesn't feel real at all.

There's another Wii title in the works by another company called David Leadbetter's My Golf Trainer, that uses both the Wii Motion Plus _and_ the Wii Fit board to track weight shift in the swing. I don't know when the game will be released, but I hope that proves to be a title better suited for indoor golf practice. I'm still skeptical and will have to see a few positive (and unbiased) reviews from people who are skilled golfers before I make the purchase.

2011 Goals:
* Improve club-head speed to 90 mph with the driver
* Ensure increased speed does not compromise accuracy
* Prevent overextending on the back-swing (left-arm is bending too much at the top)
* Relax arms initially at address ( too tense)* Play more full rounds (failed from 2010)


Posted
Hi there,
The Leadbetter game was supposed to come out in November, just in time for christmas. Now they're saying August this year... reslly curious sbout that one.

  • Moderator
Posted
I have TW 10 and don't think it will help at all with swing mechanics. But it does for strategy if you create a realistic "me" character. I played the Pebble Beach course as Tiger and easily shot par. Using my abilities, there were some holes I had great difficulties with. I had to play the hole with a completely different mind set. Creating your own home courses would make it a lot more useful too.

Scott

Scott

Titleist, Edel, Scotty Cameron Putter, Snell - AimPoint - Evolvr - MirrorVision

My Swing Thread

boogielicious - Adjective describing the perfect surf wave

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Posted
Not really, its too easy to just swing every club like a PW.

In my bag:

Driver: Titleist TSi3 | 15º 3-Wood: Ping G410 | 17º 2-Hybrid: Ping G410 | 19º 3-Iron: TaylorMade GAPR Lo |4-PW Irons: Nike VR Pro Combo | 54º SW, 60º LW: Titleist Vokey SM8 | Putter: Odyssey Toulon Las Vegas H7

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Posted
Hi there,

I'm going to boldly predict that this too will be pretty worthless for any meaningful golf practice.

In my opinion, unless you are swinging a real club, it's not even close. Even then, I don't like hitting into nets, domes, off mats, or otherwise... so I doubt any video game would ever meet my expectations. Maybe if you buy the game and they magically have little elves that grow grass in my living room, install a trackman and have me hit shots into a giant super realistic looking screen whil using trackman to produce my shots... and even then, putting and short game aren't simulated.
My Clubs: Callaway FT-i Tour LCG 9.5° w/ Matrix Ozik Xcon 6 stiff; Sonartec GS Tour 14° w/ Graphite Design Red Ice 70 stiff; Adams Idea Pro 2h(18°) & 3h(20°) w/ Aldila VS Proto 80 stiff; Adams Idea Pro Forged 4-PW w/ TT Black Gold stiff; Cleveland CG12 DSG RTG 52°-10° & 58°-10°; Odyssey...

Posted
Yea if you are a pretty good Golfer you can find alot of flaws in that game as you compare it to the way you know you hit the ball. I hit the ball straight and when i dont my miss drives are a big hook left. (im right handed). My Iron miss hits are a slight draw 5-10 yards left of the green. Somehow in this game i got a slice right like nobodys business. I tried to fool around with my swing on that game so i sould hit a draw and a straight shot on the video game and ended up screwing up my real swing. That was the last time i played Tiger Woods Golf. I have heard that the Leadbetter game is really good and worth taking a look at. I read it on the internet tho so you never know.

I'm going to give you a little advice. There's a force in the universe that makes things happen. And all you have to do is get in touch with it, stop thinking, let things happen, and be the ball.
Whats in my Walter Hagen stand bag.

Driver: VR Pro 9.5 Stiff

5 wood:SQ Stiff

3 Iron Hybrid:SQ Stiff Aldila Proto Vs 95-S

4-PW:VR Split Cavity Irons

SW:VR Black Satin 56

60:  CG 12

Ball:


Posted
I played it quite a bit last winter and spring (TW '09) and found it really helped with the mental game. Seriously. Regarding the swing, you can swing as lazy or as mechanically sound as you want, the wiimote will give you a 109% drive on a variety of actual swings. Basically, you get out of it what you put into it. Take it seriously and it can fire you up for the summer.

This year TW '09 has seen less action (maybe twice), because I'm playing in an indoor golf league. When I fire up the Wii (doing it right now) it's either Grand Slam Tennis or We Snowboard.

Mizuno MP600 driver, Cleveland '09 Launcher 3-wood, Callaway FTiz 18 degree hybrid, Cleveland TA1 3-9, Scratch SS8620 47, 53, 58, Cleveland Classic 2 mid-mallet, Bridgestone B330S, Sun Mountain four5.


Posted
I'm going to boldly predict that this too will be pretty worthless for any meaningful golf practice.

Agree 100 percent- if you stand on the Wii balance board, it puts your feet way too close together for anything more than a short iron or wedge distance. I'm short (5' 7"), and it is still way too narrow too accomodate my driving stance (little more than shoulder width).

I also agree that holding the controller for Tiger's game is unnatural feeling, and could actually do more harm to your swing mechanics than good, IMO.

'09 R9
'09 R9 3 wood 15*
Tour Edge Exotics XCG3 3-4 hybrids
'10 AP1 710 5-GW
Vokey SM 54*/11 Vokey SM 58*/4 Barbados putter C-130


Posted
Note: I don't own a wii, but I've lately entertained the notion of buying one. I'm going by what I play at friends' places.

The golf games - especially Wii golf - don't do much for me as far as practice goes. They're fun, and they're golf video games, but they aren't remotely anything preparing for the real thing.

The wedge shots on Wii fit seem great. I've used this twice at a friend's place, and I think I hit my wedges slightly better since. Of course, this is probably entirely in my head.

-- Michael | My swing! 

"You think you're Jim Furyk. That's why your phone is never charged." - message from my mother

Driver:  Titleist 915D2.  4-wood:  Titleist 917F2.  Titleist TS2 19 degree hybrid.  Tour Edge Exotics C723 21 degree hybrid.  Irons 5-U, Ping G400.  Wedges negotiable (currently 54 degree Cleveland, 58 degree Titleist) Edel putter. 

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Posted
Yea i am thinking how how it could be used as a beneficial tool. The only way i really came up with is by making your normal swing with your actual golf club and swinging it then grabbing the wii remote and making the same swing and seeing if the head is in the right place and see if your hand and wrist are in the right place.

Bag
Sumo 5900 9.5d
Sumo 3 & 5 Woods Pro launch shafts
Victory Red Split cavity 4-pw
Victory Red Wedges 52/10,56/14/60,10 White hot Putter / Balls


Posted
I play 10 a lot and have played TW on many other versions and platforms. For me the only real value is in seeing the shots play out. To see the roll out and bounces. It helps me visualize shots on the course and helps with my mental tempo. I also play shots other people my skill level do not play. I play flops and blasts etc and usually do just fine. Friends have told me it makes no since that I have so many "shots" in my bag with such a high handicap but i think it has to do with playing so much TW. As for swing mechanics it sucks. I think we who spend money on golf would gladdly pay twice as much for better graphics and a more realistic experience.

Current Bag
Ogio Synchro cart
'07 Burner Driver, 3 Fairway, and Rescue 5
Early Titelist Cavities
200 56, Spin milled 60 , Rossa  Suzuka


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    • No one should measure a joint mobility away from that joint. If you go to physical therapy, they are not measuring your knee mobility based on your midline. It is based at the joint. Shoulder mobility should be measured in reference to the shoulder joint. 
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    • That makes no sense at all.  so, I watched that Instagram. Here is a summary...  Bryson.... Address: Trail Shoulder 0 degrees adduction. P4: Trail Shoulder 65-deg abduction. Impact: Right shoulder 15-deg abduction. P9: 10 degrees adduction. Rory... Address: Trail Shoulder 16 degrees adduction. P4: Trail Shoulder 26 degrees abduction. Impact: Right shoulder 0 degrees abduction.  P9: 18 degrees of adduction.  DJ... Address: Trail Shoulder 4 degrees adduction. P4: Trail Shoulder 42 degrees abduction. Impact: Right shoulder 2 degrees abduction.  P9: 15 degrees of adduction.  Their point is that arm doesn't stay on the trail side. That the arms have to get across the chest from P4 to P9. I mean they do. What matters is the rate of which it happens relative to the position of the swing. The trail shoulder at P9 is not abducted a lot. The range of that total abduction movement is like 40 to 70 degrees. Bryson might be an outlier. Rory might be an outlier as well.  A couple of points.  1. None of them had any adduction at impact. So, this tells me the trail arms stays on the trail side of the body at impact. Is it moving towards lead shoulder, yes. It doesn't happen till post impact. The right side of the body is moving towards the target, so the arms don't have to as much as people think.  2. Trail shoulder adduction from Impact to P9 is 18 to 25 degrees.  3. P9 adduction of the trail shoulder is only about 2 to 12 degrees more adducted than at address. The arms/hands stay in front of the chest a long-time post impact. If Rory, from his address position just rotated his body towards the target and raised up his arms so he is at P9. He basically didn't have to move his trail arm further across his chest than where he started at address. Visualize that for a bit. I bet for people who tend to stall and drag their arms across their body to hit the ball, that would emphasize how much the arms stay in front of the body and how much you have to turn.             
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