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Help me create NEW Golf Game called “Speedy”


2thetee
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The game of golf needs to "evolve". So I am looking for input from the Sand Trap members to help me create a viable alternative to USGA golf. I am looking for your input criticisms, modifications, advice or alterations.

The ultimate goal is to create an alternative golf game that is fun, fast, and plays real shots on a real golf course. Do not compare to USGA golf -- this is supposed to be different.

Objectives

1. 1. Play 6 holes in 60 minutes or less; faster game

2. 2. Make a golf game that is easier and more accessible for ALL golfers

3. 3. Make a golf game that is different but similar to USGA Golf, yet fun for everyone and playable on existing courses without course modifications

4. 4. Increase participation, lower price (1/3rd of cost) , less time, more family oriented

5. 5. Increase golf course revenue (split 18 hole course into 3 six hole courses) e.g. during  evening tee times

6. 6. Develop skills for USGA golf

“Speedy” Golf Rules

1. 1. Play from most forward set of tees

2. 2. With any Ball in play through the green  (except green side bunker) – you may Lift at any point and place in fairway no closer to hole – 1 stroke penalty

3. 3. With any Ball in play – green side bunker -- lift from bunker and place the ball within 3 steps of bunker no closer to hole– 1 stroke penalty -- may play from that location or choose to then apply Rule 1 and play from fairway no closer to hole which would add 1 more penalty stroke

4. 4. Water hazard /out of bounds / lost ball  --  lift and place the ball within 3 steps no closer to hole – 1 stroke penalty – may play from that location or choose to then apply Rule 1 and play from fairway no closer to hole which would add 1 more penalty stroke

5. 5. Green – all balls within 3 feet of hole are conceded 1 putts

6. 6. Green – 2 putt maximum – if you are not within 3 feet after 2 putts –  add 2 stroke penalty and your are done

7. 7. 2 players may play at same time so long as it is safe (including on the tee and green) – if balls collide on green surface then replace both balls at point of contact – if balls collide in air play as found

8. 8. Maximum time to execute any shot after arriving at ball is 15 seconds -- violation = 1 stroke penalty – counting out loud by other players is permitted

9. Game is automatically over at 60 minutes no matter where you are on the course.

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The game of golf needs to "evolve". So I am looking for input from the Sand Trap members to help me create a viable alternative to USGA golf. I am looking for your input criticisms, modifications, advice or alterations.

 

The ultimate goal is to create an alternative golf game that is fun, fast, and plays real shots on a real golf course. Do not compare to USGA golf -- this is supposed to be different.

 

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Objectives

1.      1. Play 6 holes in 60 minutes or less; faster game That's not even that fast

2.      2. Make a golf game that is easier and more accessible for ALL golfers

3.      3. Make a golf game that is different but similar to USGA Golf, yet fun for everyone and playable on existing courses without course modifications

4.      4. Increase participation, lower price (1/3rd of cost) , less time, more family oriented

5.     5.  Increase golf course revenue (split 18 hole course into 3 six hole courses) e.g. during  evening tee times Makes no sense, people playing a full 18 would pay 3x as much anyway.

6.     6.  Develop skills for USGA golf

 

“Speedy” Golf Rules

1.    1.   Play from most forward set of tees

2.     2.  With any Ball in play through the green  (except green side bunker) – you may Lift at any point and place in fairway no closer to hole – 1 stroke penalty Only a good option if you stuck in lie that requires you to punch out sideways

3.      3. With any Ball in play – green side bunker -- lift from bunker and place the ball within 3 steps of bunker no closer to hole– 1 stroke penalty -- may play from that location or choose to then apply Rule 1 and play from fairway no closer to hole which would add 1 more penalty stroke

4.      4. Water hazard /out of bounds / lost ball  --  lift and place the ball within 3 steps no closer to hole – 1 stroke penalty – may play from that location or choose to then apply Rule 1 and play from fairway no closer to hole which would add 1 more penalty stroke

5.     5.  Green – all balls within 3 feet of hole are conceded 1 putts

6.     6. Green – 2 putt maximum – if you are not within 3 feet after 2 putts –  add 2 stroke penalty and your are done 2 stroke penalty? Good luck convincing folks that is fair.

7.      7. 2 players may play at same time so long as it is safe (including on the tee and green) – if balls collide on green surface then replace both balls at point of contact – if balls collide in air play as found

8.     8.  Maximum time to execute any shot after arriving at ball is 15 seconds -- violation = 1 stroke penalty – counting out loud by other players is permitted

9. Game is automatically over at 60 minutes no matter where you are on the course. What if you are being held up by slower players? Who is keeping track of every player's position and time? Who will be kicking people of the course?

Sorry but all you are really suggesting is different and/or more rules and regulations. I could just as easily simplify it to one rule.

1. Don't play slow.

The real problem is getting people to actually do what they are supposed to do

:callaway: Big Bertha Alpha 815 DBD  :bridgestone: TD-03 Putter   
:tmade: 300 Tour 3W                 :true_linkswear: Motion Shoes
:titleist: 585H Hybrid                       
:tmade: TP MC irons                 
:ping: Glide 54             
:ping: Glide 58
:cleveland: 588 RTX 62

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Well I applaud you thinking out of the box. However, I am afraid you will have an uphill battle with golf course buying into the concept, because I do not see the audience. I do agree with @SavvySwede two stroke penalty would not work ... heck people with argue for months over a 2 stroke penalty for a lost ball in regular golf. Best of luck. :beer:

Ken Proud member of the iSuk Golf Association ... Sponsored by roofing companies across the US, Canada, and the UK

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I don't get the desire to keep trying to fundamentally change the game to some fast passed short outing. It's ok to not like golf. If it takes up too much time or people don't enjoy it there are plenty of other options out there.

Driver: Nike VRS Covert 2.0
3W:  Nike VRS Covert
3H:  Nike VRS Covert 2.0
4H:  Nike VRS Covert 2.0
5-AW:  Nike  VRS-X
SW:  Nike VRS Covert
LW:  Nike VRS X3X 60*
Putter:  Nike Method MC-3i

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I don't see your rules making the game any easier and it's definitely not a different game, you're just assessing less-severe penalties for dropping balls than the RoG does.

With the exception of the time limit, I don't think these rules will do anything to speed up golf.  I play as a single 99% of the time so I am almost always waiting for the people in front of me.  From my observations, the people who are really slow are doing one or both of the following:

1.  They stop golfing to talk instead of the other way around.

2.  They do not play ready golf.  They drive to one ball, let that guy hit, then drive to the next, etc. instead of dropping one guy off with a couple clubs, and driving to the next ball.  On the green, I see people standing around waiting for the guy who is away but is still raking the bunker, etc.

Without a doubt, multiple practice swings and plumb-bobbing greens contribute to slow rounds but it's really the two things above that turn a round of golf into a trail of tears.

"No man goes round boasting of his vices,” he said, “except golfers." 

-- Det. Elk in The Twister by Edgar Wallace

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There are golf courses across the US that offer 6- and 12-hole 'loops' for players who don't have 4 hours to play an entire round.

We'll see if this 'catches on' anywhere.

dave

The ultimate "old man" setup:

Ping G30 driver
Ping G Fairway woods - 5 and 7 woods
Callaway X-Hot #5 hybrid; Old school secret weapon
Ping G #6-9 irons; W and U wedges
Vokey 54 and 58* Wedges
Odyssey Versa Putter
Golf Balls

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No thank you. I'll stick to golf. Likewise, I'll continue to work to educate players and courses on issues that affect pace of play and what they can do to help resolve them.

In David's bag....

Driver: Titleist 910 D-3;  9.5* Diamana Kai'li
3-Wood: Titleist 910F;  15* Diamana Kai'li
Hybrids: Titleist 910H 19* and 21* Diamana Kai'li
Irons: Titleist 695cb 5-Pw

Wedges: Scratch 51-11 TNC grind, Vokey SM-5's;  56-14 F grind and 60-11 K grind
Putter: Scotty Cameron Kombi S
Ball: ProV1

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How about giving the starter and any marshall the ability to simply look at someone's swing and force them to play from a shorter tee.

"No, buddy, you are NOT playing from the tips today, sir."

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Note: This thread is 3176 days old. We appreciate that you found this thread instead of starting a new one, but if you plan to post here please make sure it's still relevant. If not, please start a new topic. Thank you!

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