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Posted
Play the e6 or duo. High launch soft skin = bite on the green. A marshmallow will roll off the green if it's miss hit. Therefore; it's you. The ball won't do a thing until you apply forces to it.

Posted
I wouldn't be concerned about which ball. Take a lesson, preferably with an instructor with a decent launch monitor.

Dave :-)

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Posted
  stealthhwk said:

Ok Dave, thats great news. Been trying to decide on nike pd soft or callaway supersoft and been having fits cus i love both balls. BUT i noticed i always hit the supersoft higher. Maybe its more about trajectory then spin for me. Im gonna stick to the callaway supersoft and on the courses with harder greens try to land a little short and let it bounce onto the green.

Going with a ball that gives you a high launch angle is one way to solve the problem that is what I do mostly. To put more spin on the ball you need swing speed and an angle of attack where you are hitting down on the ball. I am more of a sweeper of the ball and don't really hit down enough to impart spin. I use hybrids and SGI irons that hit the ball high and I use a ball that also launches high. When you are playing and you know there is trouble on one side of the green you are attacking make sure if you miss you miss on the other side or short or long of the green. Game management is one of the most important aspects of the golf game. Know how far you hit your irons so you can hit short of the pin or just past it if that is the right thing to do. Look at the fairway and know where you want to hit the ball, but more importantly where you need to miss it if you hit a bad shot. Also do this on every shot and you can limit the amount of bad places you can end up in. Paying attention during each round in how you manage each hole off the tee, layups and into the green. Know where you want to go and where you can't go and plan each shot so even a bad shot will leave you with a chance to make a par or no worse than a bogey. Also do not ever try to hit the hero shot unless you can pull it off more that 75% of the time.


Posted
  shanksalot said:
Going with a ball that gives you a high launch angle is one way to solve the problem that is what I do mostly. To put more spin on the ball you need swing speed and an angle of attack where you are hitting down on the ball. I am more of a sweeper of the ball and don't really hit down enough to impart spin. I use hybrids and SGI irons that hit the ball high and I use a ball that also launches high. When you are playing and you know there is trouble on one side of the green you are attacking make sure if you miss you miss on the other side or short or long of the green. Game management is one of the most important aspects of the golf game. Know how far you hit your irons so you can hit short of the pin or just past it if that is the right thing to do. Look at the fairway and know where you want to hit the ball, but more importantly where you need to miss it if you hit a bad shot. Also do this on every shot and you can limit the amount of bad places you can end up in. Paying attention during each round in how you manage each hole off the tee, layups and into the green. Know where you want to go and where you can't go and plan each shot so even a bad shot will leave you with a chance to make a par or no worse than a bogey. Also do not ever try to hit the hero shot unless you can pull it off more that 75% of the time.

Really solid stuff shanksalot. This is what i was after. Helps me settle on a ball and provides me with new tactics. Thank u sooo much. Good stuff to think about. Maybe now ill have some mental peace and some tactics and consistency to drop a few strokes.

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Posted
  shooter said:
Play the e6 or duo. High launch soft skin = bite on the green. A marshmallow will roll off the green if it's miss hit.

Therefore; it's you. The ball won't do a thing until you apply forces to it.


I've played the e6 exclusively for a couple years now and like how it fits my game.  I'm more of a sweeper than a digger, don't have a real high trajectory or swing speed, and therefore don't put a lot of spin on the ball.  I feel much more comfortable running my pitches/chips up to the pin than trying to throw darts and getting them to stop/check up close to it.  I consider the e6 as kind of a "middle ground" ball - it doesn't bite like a tour ball, but it doesn't just carom off the green like a rock-hard distance ball either.

Another factor is that my home course (where I play most of my golf) is a desert course and has hard greens.  You rarely leave a ball mark, and even tour balls don't bite hard - backing a ball up is all but out of the question.

My .02 to @stealthhwk - which ball you're using is probably much less critical than just picking a ball you like and getting used to how it behaves on the green.  You could probably go from a Top Flite distance ball to a ProV1 and not see a very noticeable swing in your scores attributable to the ball.  I don't play anything but the e6, am very used to its feel/performance and I've swung from 82 to 97 (and everywhere in between) in the past couple months, playing the exact same course with the exact same ball and clubs.

Mac

WITB:
Driver: Ping G30 (12*)
FW:  Ping K15 (3W, 5W)
Hybrids: Ping K15 (3H, 5H)
Irons: Ping K15 (6-UW)

Wedges: Cleveland 588 RTX CB (54*, 58*)

Putter: Ping Scottsdale w/ SS Slim 3.0

Ball: Bridgestone e6

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Posted
  Mac62 said:
I've played the e6 exclusively for a couple years now and like how it fits my game.  I'm more of a sweeper than a digger, don't have a real high trajectory (even with SGI irons) or swing speed, and therefore don't put a lot of spin on the ball.  I feel much more comfortable running my pitches/chips up to the pin than trying to throw darts and getting them to stop/check up close to it.  I consider the e6 as kind of a "middle ground" ball - it doesn't bite like a tour ball, but it doesn't just bounce off the green like a rock-hard distance ball either. Another factor is that my home course (where I play most of my golf) is a desert course and has hard greens.  You rarely leave a ball mark, and even tour balls don't bite hard - backing a ball up is all but out of the question. My .02 to @stealthhwk - which ball you're using is probably much less critical than just picking a ball you like and getting used to how it behaves on the green.  You could probably go from a Top Flite distance ball to a ProV1 and not see a very noticeable swing in your scores attributable to the ball.  I don't play anything but the e6, am very used to its feel/performance and I've swung from 82 to 97 (and everywhere in between) in the past couple months, playing the exact same course with the exact same ball and clubs.

Thanks for the inside scoop. def trying to get back to one ball and one ball only for the very reasons u gave.

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Note: This thread is 3632 days old. We appreciate that you found this thread instead of starting a new one, but if you plan to post here please make sure it's still relevant. If not, please start a new topic. Thank you!

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