Jump to content
Check out the Spin Axis Podcast! ×
IGNORED

The tool USGA officials hope will help solve the problem of slow play


Note: This thread is 4036 days old. We appreciate that you found this thread instead of starting a new one, but if you plan to post here please make sure it's still relevant. If not, please start a new topic. Thank you!

Recommended Posts

Posted
Quote:
Originally Posted by David in FL View Post


I don't believe this is a "real time" course management tool. Rather something that will provide data that will be analyzed to show where delays might be happening...

From the article in the first post of this thread:

Quote:
These "cycle times," measured throughout a course, can then be monitored collectively to address issues in real time to try and get groups moving.
Awards, Achievements, and Accolades

Posted
From the article in the first post of this thread:

Missed that. Thanks. Of course, actually having an active ranger already on the course solves the problem proactively, rather than reactively.....

In David's bag....

Driver: Titleist 910 D-3;  9.5* Diamana Kai'li
3-Wood: Titleist 910F;  15* Diamana Kai'li
Hybrids: Titleist 910H 19* and 21* Diamana Kai'li
Irons: Titleist 695cb 5-Pw

Wedges: Scratch 51-11 TNC grind, Vokey SM-5's;  56-14 F grind and 60-11 K grind
Putter: Scotty Cameron Kombi S
Ball: ProV1

Awards, Achievements, and Accolades

Posted
what if the stick would have led lights on it red yellow and green. When the stick was just replaced the green light is on then after x amount if minutes the yellow and finally the red. Sometimes there is jyst one person in the foursome that is holding things up and this would allow the other golfers in the group to point to concrete evidence that they are running slow. No one thing is going to fix the problem of slow play but every little bit helps.
  • Upvote 1

Respectfully,

Awards, Achievements, and Accolades

Posted
This would speed up play if it shot a lightening bolt out of the shaft and fried someone. I can picture a barbequed corpse clutching a pin. :-D

Driver.......Ping K15 9.5* stiff 3 wood.....Ping K15 16* stiff 5 wood.....Ping K15 19* stiff 4 Hybrid...Cleveland Gliderail 23* stiff 5 - PW......Pinhawk SL GW...........Tommy Armour 52* SW...........Tommy Armour 56* LW...........Tommy Armour 60* FW...........Diamond Tour 68* Putter.......Golfsmith Dyna Mite Ball..........Volvik Vista iV Green Bag..........Bennington Quiet Organizer Shoes.... ..Crocs


Posted

The real time application, assuming someone is monitoring it, makes sense.  The green/yellow/red light idea is clever.

Unfortunately, all these things don't really attack the root cause, just the symptoms.  It might identify the slow player or group but doesn't really correct the factors that make the player or group slow. Someone is going to need to correct the behaviour of the golfers identified.

Brian Kuehn

Awards, Achievements, and Accolades

Posted

iRoboCourseMarshall. Complete with a projectile shooter (cattleprod attachment optional).

That's definitely a solution to slow play and "feeble" course marshaling. :-D

:ping:  :tmade:  :callaway:   :gamegolf:  :titleist:

TM White Smoke Big Fontana; Pro-V1
TM Rac 60 TT WS, MD2 56
Ping i20 irons U-4, CFS300
Callaway XR16 9 degree Fujikura Speeder 565 S
Callaway XR16 3W 15 degree Fujikura Speeder 565 S, X2Hot Pro 20 degrees S

"I'm hitting the woods just great, but I'm having a terrible time getting out of them." ~Harry Toscano

Awards, Achievements, and Accolades

Posted

It would make slow players more aware with reminders.  I think being unaware is one of the root causes.

I use to play with someone that was completely unaware, she'd see the cart woman and strike up a conversation, or want to take a picture on the green to document her birdie, or see a pretty flower and want to be photographed with it.  She'd be day-dreaming after everyone had already hit from the tee box and would have to be prompted that it was her turn, but then a slow consideration of what club she wanted to play with.  I felt like a sheriff the whole time I played with her, trying to speed her along. (It made for a frustrating round, I don't play with her anymore).

This kind of player needs a constant reminder to speed up and needs to be sanctioned by a Marshall making her skip holes.  Any reminder to her would be good; to try to continually snap her out of her unawareness.  This product could help.

Admittedly, she's an extreme example, probably about 3 standard deviations from the mean (99.7%).

Awards, Achievements, and Accolades

Posted
I don't think is a real solution. Before you thrash me, let me explain. It is addressing a real problem. And it is being proactive in trying to solve this. But, first and foremost, lets remember that golf is a game that was developed and nurtured by gentleman, and by ladies, as well. We still need to conduct ourselves as such. The groups tat are slow, in my experiences, know they are slow. Most will allow faster players to play through. These are the ones that would try to speed up with this "electronic marshall". The ones that don't speed up, won"t allow others to play through, know they are slow and don't care. I was playing a foursome one Saturday morning this summer. There was a group of 6 that was 2 groups ahead of us. We all bottlenecked on #6. The group of 6 was told they coundnt plat together due to time. They went off as 2 groups. The joined up on #2. The marshall tkld them to split back up. They told him to shut up and go away. They paid to play and would play how they wanted to. And they wouldnt let anyone play through. The marshall was furious but the owner wouldnt allow him to do any more. We all skipped that hole. Which by then we were all so frustrated we just wanted to go. So as was stated earlier, economics over rules speed of play at some courses. I am sometimes held up and other times I have held players up. Some people just play faster. That is the bottom line. Some golfers play for enjoyment and spending time with friends or family. It has more to do with the quality of their time together instead of how fast they can play. Is solw play a problem? Yes. We all need to help with teaching others about pace of play. Is there any real solution? Probably not. Reason being, some people have not been taught and others are just plain inconsiderdate and don"t care. Would I object to this as a means to try to speed up play? Absolutely not. Do I think is the absolute answer? No, but it is a step in trying to solve an extremely old issue in our modern day, fast paced, "microwave" lifestyles. Just an old golf playing cowboy's thoughts.

Posted

The fastest courses I play are the ones with monitored GPS carts and you have to ride. It takes the most of the human interaction out of it.

Dave :-)

Awards, Achievements, and Accolades

Posted

I don't know how helpful this would be either.  Holes with water or gnarly rough are probably factors but you wouldn't need a gadget like this to know that.  The best use for this thing would be in conjunction with a marshal who actually has the balls to tell people to pick up the pace.

Also, I very rarely pulled the pin when playing alone this summer too and I don't have a reason other than simple laziness. B-)


Posted

I don't know how helpful this would be either.  Holes with water or gnarly rough are probably factors but you wouldn't need a gadget like this to know that.  The best use for this thing would be in conjunction with a marshal who actually has the balls to tell people to pick up the pace.

Also, I very rarely pulled the pin when playing alone this summer too and I don't have a reason other than simple laziness.

Well, you don't keep an official handicap, either. It's all good.

I think the main reason the course marshals don't "have the balls" to tell people to pick up the pace is really to make sure no one leaves with a bad feeling. I know what it feels like to get tossed off a course. (I laugh now, but didn't back then). I probably would have gone back to archery and bow hunting in lieu of snow for skiing, except my kids were really into golf and I stuck it out.

If all the golf courses in every region band together and prescribe certain courses for certain levels of play, it would provide a more homogenous playing ability through every course. For instance, if one course knows that it is too hard for a certain player, it will recommend an easier course in the area. On the flip side, if a course is too easy for someone, the marshal could recommend a "promotion" to the next level of play. It gives people the incentive to learn to play better golf to "graduate" to the next course.  Kind of like a video game.

This would promote golf, speed up play and give people incentive to "move up".

:ping:  :tmade:  :callaway:   :gamegolf:  :titleist:

TM White Smoke Big Fontana; Pro-V1
TM Rac 60 TT WS, MD2 56
Ping i20 irons U-4, CFS300
Callaway XR16 9 degree Fujikura Speeder 565 S
Callaway XR16 3W 15 degree Fujikura Speeder 565 S, X2Hot Pro 20 degrees S

"I'm hitting the woods just great, but I'm having a terrible time getting out of them." ~Harry Toscano

Awards, Achievements, and Accolades

Posted
How about a cup that closes a certain number of minutes after the pin is replaced? Obviously this would only be on days that the course is full.

Respectfully,

Awards, Achievements, and Accolades

Posted

The fastest courses I play are the ones with monitored GPS carts and you have to ride. It takes the most of the human interaction out of it.

A few of the courses I play have this and do monitor and tell you when you're playing slow.  The only issue I have with this is when it tells me we are slow but we are right behind, and waiting, on the group in front of us and they are waiting too.  They need a software change that only notifies the guilty foursome as it just annoys the folks behind them who are already annoyed because of slow play.

Butch


Posted
Maybe I am not thinking clearly here, but there seems to be some inconsistency regarding slow play issues and promoting the game. I read that golf as an industry is in financial difficulty and numbers must increase to keep from losing manufacturers and courses. On the other hand, there is all this concern over "slow play". Beginning golfers are going to play slow. Fact. In my humble opinion, nothing is more intimidating and frustrating to a beginner than to be harrassed because they are not playing with the speed and proficiency of more experienced golfers. If you want more interest in the sport, you have to let the beginners learn. This seems unrealistic, but if the powers that be do not want slow players on courses, I guess lessons should,be mandatory before anyone can set foot on a golf course. I wonder if any of the people so up in arms can remember when they started and how it felt to "hold other people up". When things are clicking, I play really fast. I do have off days and the one thing that ALWAYS makes my game worse and therefore slower is to have a Marshall on my butt.
  • Upvote 1

Posted

Maybe I am not thinking clearly here, but there seems to be some inconsistency regarding slow play issues and promoting the game. I read that golf as an industry is in financial difficulty and numbers must increase to keep from losing manufacturers and courses. On the other hand, there is all this concern over "slow play". Beginning golfers are going to play slow.

I encountered this issue as well, and I'm a new golfer.   Twosomes behind us wanted to play through all the time (and we let them).  I didn't think I was playing that slow:  we were moving so fast at times we never bothered to check for ball marks on the  green.


Posted
Let me start by saying I play quickly even though it takes me 100+ to get through 18. I walk 9 in 1.5. For me I have been more frustrated by pace of play zealots than slow play. We had a round this summer where a ranger told us to "speed up the pace" 3 times. Even though we waited to tee off on holes 2-18. We had a threesome with 2 carts and we're playing ready golf all the way to the hole. We do not look for lost balls anywhere close to 5 minutes and we don't take mulligans. After the 3rd time of him yelling at us my buddy said "hey, we are waiting on every hole" the ranger barked back that he could throw anybody off the course so we better not give him lip. Between that experience and groups behind hitting into (near) us when we are waiting on every hole I would say slow play is not my biggest frustration.

Respectfully,

Awards, Achievements, and Accolades

Posted

Let me start by saying I play quickly even though it takes me 100+ to get through 18. I walk 9 in 1.5.

Pace of play has very little correlation to skill. I suck, but I am plenty fast.

Yours in earnest, Jason.
Call me Ernest, or EJ or Ernie.

PSA - "If you find yourself in a hole, STOP DIGGING!"

My Whackin' Sticks: :cleveland: 330cc 2003 Launcher 10.5*  :tmade: RBZ HL 3w  :nickent: 3DX DC 3H, 3DX RC 4H  :callaway: X-22 5-AW  :nike:SV tour 56* SW :mizuno: MP-T11 60* LW :bridgestone: customized TD-03 putter :tmade:Penta TP3   :aimpoint:

Awards, Achievements, and Accolades

Posted

Pace of play has very little correlation to skill. I suck, but I am plenty fast.

I think that applies to me too.

Today as a twosome we played nine holes in 1 hour and 28 minutes at Balboa Park 9 hole course, a par 32.  Caught up with a threesome part way around and waited a few minutes to tee off on every hole thereafter.  A very enjoyable pace which is why I try to play there early in the morning.

Awards, Achievements, and Accolades

Note: This thread is 4036 days old. We appreciate that you found this thread instead of starting a new one, but if you plan to post here please make sure it's still relevant. If not, please start a new topic. Thank you!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Want to join this community?

    We'd love to have you!

    Sign Up
  • TST Partners

    PlayBetter
    Golfer's Journal
    ShotScope
    The Stack System
    FitForGolf
    FlightScope Mevo
    Direct: Mevo, Mevo+, and Pro Package.

    Coupon Codes (save 10-20%): "IACAS" for Mevo/Stack/FitForGolf, "IACASPLUS" for Mevo+/Pro Package, and "THESANDTRAP" for ShotScope. 15% off TourStriker (no code).
  • Posts

    • Day 125 12-15 Half swings with flow drill. Focused on rhythm, loading trail side then getting to lead side correctly. Hit a few foam balls but mostly drilling without ball. 
    • Never practiced golf when I was young and the only lesson ever taken was a driver lesson. I feel like I'm improving every year. However, the numbers don't support my feeling about improving. I usually drop to 12-13 during the summer while playing the familiar courses around home and then go on golf trips in the fall to new courses and increase to end the year between 15-17. Been a similar story for a number of years now but hey, it's the best thing there is in life so not too bothered but reaching 9.9 is the objective every year. Maybe a few lessons and practice could help me achieve it since I pretty much have no idea what I'm doing, just playing and never practice.
    • I am semi-loyal. Usually buy four dozen of one ball and only play that until out and then determine whether to continue or try another one. Since starting my semi-loyal path to success, I've been playing the below, not in order: ProV1 ProV1x ProV1x left dash AVX Bridgestone BXS Srixon Z-star XV I am not sure if it has helped anything, but it gives a bit of confidence knowing that it at least is not the ball (while using the same one) that gives different results so one thing less to mind about I guess. On the level that I am, not sure whether it makes much difference but will continue since I have to play something so might as well go with the same ball for a number of rounds. Edit: favorite is probably the BXS followed by ProV1/Srixon Z-star XV. Haven't got any numbers to back it up but just by feel.  
    • Will not do it by myself, going to the pro shop I usually use after Cristmas for input and actually doing the changes, if any, but wanted to get some thoughts on whether this was worthwhile out of curiosity. 
    • In terms of ball striking, not really. Ball striking being how good you are at hitting the center of the clubface with the swing path you want and the loft you want to present at impact.  In terms of getting better launch conditions for the current swing you have, it is debatable.  It depends on how you swing and what your current launch conditions are at. These are fine tuning mechanisms not significant changes. They might not even be the correct fine tuning you need. I would go spend the $100 to $150 dollars in getting a club fitting over potentially wasting money on changes that ChatGPT gave you.  New grips are important. Yes, it can affect swing weight, but it is personal preference. Swing weight is just one component.  Overall weight effects the feel. The type of golf shaft effects the feel of the club in the swing. Swing weight effects the feel. You can add so much extra weight to get the swing weight correct and it will feel completely different because the total weight went up. Imagine swinging a 5lb stick versus a 15lb stick. They could be balanced the same (swing weight), but one will take substantially more effort to move.  I would almost say swing weight is an old school way of fitting clubs. Now, with launch monitors, you could just fit the golfer. You could have two golfers with the same swing speed that want completely different swing weight. It is just personal preference. You can only tell that by swinging a golf club.     
×
×
  • Create New...

Important Information

Welcome to TST! Signing up is free, and you'll see fewer ads and can talk with fellow golf enthusiasts! By using TST, you agree to our Terms of Use, our Privacy Policy, and our Guidelines.