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The tool USGA officials hope will help solve the problem of slow play


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Posted

From golfdigest.com:  Unless it gives an electric shock to slow players, I am not sure it will be that useful.

The tool USGA officials hope will help solve the problem of slow play

By Ryan Herrington

USGA technical director Matt Pringle knows he can't wave a magic wand and make golf's slow-play problems disappear. But when he speaks during the Pace of Play Symposium the USGA is hosting this week at its headquarters in Far Hills, N.J., Pringle is looking forward to showing off a new device he hopes will some day help address the issue at the recreational level.

As part of the two-day gathering -- pro/amateur golf being the focus of discussion Wednesday, everyday golf up Thursday -- Pringle will unveil a prototype tool the USGA has been developing that attaches to a flagstick (see photo) and can be used to track the time between groups on a course. The device is triggered when the flagstick is placed into the cup (which has sensors in it along with the bottom of the flag stick) by a group walking off a green after players have putted out. It then tracks the time until the flagstick is removed from the cup by golfers approaching in the next group. These "cycle times," measured throughout a course, can then be monitored collectively to address issues in real time to try and get groups moving.

According to Pringle, the USGA began looking into developing the flagstick tool to give course operators an inexpensive but practical way to measure pace of play at their facilities. "It's our feeling that there are a lot of golf courses that are going blind," Pringle says. "They have no means of measuring, and therefore controlling, pace in any way, shape or form. The thing is, you really just can't leave it to chance."

Indeed, Pringle will show the USGA, which is hosting the symposium for a second straight year, is doing anything but leaving things to chance regarding slow play when he and colleague Scott Mingay present data the association gathered during the summer. At more than 130 public and private courses around the country, golfers were given GPS loggers to track them during their rounds, recording their location and the overall time to play as well as time spent waiting to play shots, among other metrics.

Pringle says more than 5,400 rounds were tracked, with the numbers being used to help the USGA offer recommendations, policies and solutions to deal with slow play, some of which will be discussion points this week.

In trying to broadly study the problem of slow play, Pringle and Mingay have looked to other industries that similarly rely on efficiently moving people or products through a defined system. Think Walt Disney World and its lines for rides and concessions, or UPS processing and delivering packages around the world.

"I feel a little bit sheepish when I talk about this project," Pringle says. "I think what we're doing is very advanced for golf, but if you were in a factory, Henry Ford would have done this [100 years ago]. . . . It's kind of cold to describe it like that, but this is a time and motion study on a very complex factory."

By extension, the prototype flagstick tool (see the cutaway above) is an attempt to allow any facility the opportunity to study their own unique assembly line.

"We're not trying to make any money on this," Pringle says, "but we see it as an opportunity to help a lot of courses improve pace."

Scott

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Posted

Hmm. I play alone a lot and probably only pull the flag 30% of the time. :whistle:

Then again, I play pretty fast too...and always pull the flag when playing with others.

Yours in earnest, Jason.
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Posted

Hmm. I play alone a lot and probably only pull the flag 30% of the time.

Then again, I play pretty fast too...and always pull the flag when playing with others.

Was thinking the same thing. I rarely pull the pin when I play by myself.

Ryan M
 
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Posted

Sounds like Game Golf, but the flagstick is the club and the hole is the clip on unit.

Steve

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Posted
Hmm. I play alone a lot and probably only pull the flag 30% of the time. :whistle:   Then again, I play pretty fast too...and always pull the flag when playing with others.

[quote name="Slice of Life" url="/t/78070/the-tool-usga-officials-hope-will-help-solve-the-problem-of-slow-play#post_1073901"] Was thinking the same thing. I rarely pull the pin when I play by myself. [/quote]You guys hole out with the flagstick in?

Bill

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Posted

If that "solves" the slow play problem you can count me as shocked.

I already know who is slow, and how slow, without any technology.


Posted
You guys hole out with the flagstick in?

yeah, yeah, penalty, blah,blah.... But that's if it actually goes in, and the rest are usually gimme's and the flagstick isn't touched anyway. Granted, those shouldn't count to a hdcp, but....


Posted

Quote:

Originally Posted by Ernest Jones

Hmm. I play alone a lot and probably only pull the flag 30% of the time.

Then again, I play pretty fast too...and always pull the flag when playing with others.

Quote:

Originally Posted by Slice of Life

Was thinking the same thing. I rarely pull the pin when I play by myself.

You guys hole out with the flagstick in?

Sometimes. If I'm close enough to just step over and grab it I'll take it out, or if my mid-point read gets me close enough I'll grab it, but if it's a hassle I'll just leave it in and no, I don't penalize myself if I hit the stick on the way in. I also don't maintain a real handicap or compete. I do take the stick out when playing with others though.

Yours in earnest, Jason.
Call me Ernest, or EJ or Ernie.

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Posted

Quote:

Originally Posted by billchao

You guys hole out with the flagstick in?

yeah, yeah, penalty, blah,blah.... But that's if it actually goes in, and the rest are usually gimme's and the flagstick isn't touched anyway. Granted, those shouldn't count to a hdcp, but....

Doesn't matter if it goes in, as long as it doesn't touch the stick when it goes in. I'm aware of the rule, but I don't care when playing alone.

Yours in earnest, Jason.
Call me Ernest, or EJ or Ernie.

PSA - "If you find yourself in a hole, STOP DIGGING!"

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Posted

If that "solves" the slow play problem you can count me as shocked.

The intent is not to "solve" it - the intent is to provide data so that it can be improved. Courses have to know what is causing the slow-down before they can do much about it.

Of course, the slow-down causes are, I would think, somewhat obvious. But more data is rarely a bad thing.

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Posted

I like that technology.

I play at a municiple course, Balboa Park golf course, and rarely see a marshall.  I think the course management doesn't really care about speed of play.  It's run by the city, the prices are low, the course is pretty much booked up through phone reservations.  Unfortunately, I'm not sure the technology would help on this course.

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Posted

You guys hole out with the flagstick in?

All the time. When I'm playing by myself, I'm playing for fun/practice. Not necessary to follow rules that waste my time.

Playing against other people, I always pull it. I also don't keep a handicap, so there's that...

Ryan M
 
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IAD = Internet Adjusted Distance (in yards)
ADD = Actual Driver Distance (in yards)
EPS = E-Penis Size (in inches)
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Posted

More info is always a good thing in any endeavor. That said, I don't think slow play will ever go away completely, no matter how much info is obtained. To my way of thinking the best way to control slow play is to get everyone playing at the same pace, and that is something that would be impossible obtain. All golfers play at different speeds. Heck, even in the professional ranks they can't get all their tournament players playing at the same speed.

I know I am in the minority here, but slow play is what it is, and folks just need to deal with it when it happens to them. I don't like it, but it happens to me from time to time. Perhaps I am not playing the right (slower play) courses, but I only have to deal with slow play a hand full of times (5%-10%)  in a 12 month period. I average 2.5 rounds per week. To me it's not that big of deal. Of course my schedule allows me to play during the slower times of the week. I suspect those golfers who have to work Monday through Friday, and only have time on the busier weekends are the ones who have to deal with it more often. Golfers who live in more populated cities also have more slow play issues to deal with I suppose.

On another note, if I were a course manager, I would not want to alienate slow players, who If I pressed them to play faster, might take their wallet to another course. Yes, that would be the wrong thought process for a course manager, but revenue keeps that course open, in better shape, and that manager still with a job. If the manager has 2 groups complaining about slow play, and 5 groups causing the slow play, it becomes a numbers vs revenue game.

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Posted
Was thinking the same thing. I rarely pull the pin when I play by myself.

Singles make up such a tiny percentage of play that I imagine any difference is statistically irrelevant. Interesting idea, but I'd be surprised if there are many courses that don't already know where their bottlenecks are. Most delays are still caused by individual slow play, and unless they're addressed as such, speed of play isn't likely to change.

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Posted

Singles make up such a tiny percentage of play that I imagine any difference is statistically irrelevant.

Right.  Plus - at least around here - you're not going out as a single at any time that would have enough players out on the course where they'd care to be paying attention to slow play.

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Posted

You guys hole out with the flagstick in?

I rarely ever take the flagstick out when I'm playing alone. If I'm playing alone, it's because I'm trying to squeeze a few extra twilight holes in before dark, in which case I'm not bothering with the flag because it's just a time suck.

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Posted
I rarely ever take the flagstick out when I'm playing alone. If I'm playing alone, it's because I'm trying to squeeze a few extra twilight holes in before dark, in which case I'm not bothering with the flag because it's just a time suck.

I get what you're saying, but really how much time can it possibly take to pull out and replace a flagstick? Ten seconds total? You can't afford three minutes in your round to play by the rules?

Bill

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Posted

I get what you're saying, but really how much time can it possibly take to pull out and replace a flagstick? Ten seconds total? You can't afford three minutes in your round to play by the rules?

Eh. I wouldn't lose sleep at night over that rule. Leaving the flag in is more likely to kick a putt out than keep it in. I'm usually sprinting to get as many holes in as possible. If the course is open and I'm alone, I'll get 9 holes in in under 60 minutes. It adds up. I'm at the point in golf where I just need as much course time as I can get. I'm not counting it for handicap; I'll have already played my full 18 at that point. It's usually dark enough at that point in the day that green reading is basically "does it go left, right, or straight" and lagging it to tap in range.

For what it's worth (and it's not worth anything), I swear I remember reading an article last year about someone who played some casual rounds with Tiger and remarking that Tiger rarely pulls the pin when he plays under those circumstances. More of an aside than justification, haha.

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